Showing posts with label Megadrive. Show all posts
Showing posts with label Megadrive. Show all posts

Monday, August 5, 2013

The 50 Greatest Sega CD Games of All-Time! (PART TWO -- #040 to #031)

A Five Part Series Counting Down the Best Games the Sega CD Had to Offer!


Hey You! Looking for the Previous Installments in this Series?

PART ONE, counting down games #050 to #041, can be found right here.
PART TWO, counting down games #040 to #031, can be found right here.
PART THREE, counting down games #030 to #021, can be found right here.
PART FOUR, counting down games #020 to #011, can be found right here.
PART FIVE, counting down games #010 to #01, can be found right here

For what it’s worth the Sega CD (known as the Mega CD in Europe) might just be the single most underrated console in the history of video gaming. Considered a proverbial laughingstock by gamers that have hardly spent any time at all with the system, the Sega CD was actually a pretty damn good little console, stocked with plenty of killer console exclusives, graphically and musically superior special editions of 16-bit classics, and even a couple of standout genre offerings that, sadly, have become outmoded in today’s all-too-familiar virtual world. Come on, you know you miss side scrolling shoot ‘em ups and digital comic books as much as I do…

After tackling a list of the best the Sega Dreamcast had to offer, I thought long and hard about which console I wanted to focus on for my next countdown. Seeing as how the unsung, unheralded Sega CD generally gets about as much recognition and praise as gonorrhea, I figured the criminally underappreciated console was absolutely perfect the “Top 50” treatment. For those of you that had the honor of owning and playing through some of these classic games (many of which remain under-the-radar gems to this day), consider this a fond recollection and celebration of what once was, and for all of you young whippersnappers that equate the console with “pure fail?” Something tells me that’s a tune you’re going to change in a hurry after seeing everything you’ve missed out on.

As for the criteria for the list, I was pretty lax and subjective. Ever the jingoistic American that I am, I decided that only games that were given North American releases, while the Sega CD was still in production, should qualify as candidates, so no obscure-ass Japan-only SHMUPs or home-brew RPGs some dude made in his basement in 2008 are in contention here.

As always, the opinions expressed herein are solely my own, and your list would surely differ. That said, whose ready to take things to THE NEXT LEVEL?

#040 
Wirehead



Clearly, the most maligned genre on the Sega CD has to be its full motion video (sometimes called “interactive movie”) library. Yes, no one is going to call games like “Night Trap” and “Sewer Shark” all time classics on par with “Mega Man 3” or “Gunstar Heroes,” but games of the sort really don’t deserve the critical lambasting they receive from today’s tweens and teens -- who, obviously, have never even held a real life “lime bean controller” in their hands before.

“Wirehead” is one of the more memorable FMV games to be found on the console, thanks to its unique plot, solid acting, and quirky screenplay. A release by MGM’s short-lived interactive division, “Wirehead” was one of the last games to be released on the console, and as such, was only experienced by a scant few players. And if you’re looking for a title that might just change your perspective on the interactive movie genre, there are very few games out there that I think would alter your outlook as much as this one.

The game, more or less, puts you in control of an (intentionally?) bad, “Honey, I Shrunk the Kids!”-style family sci-fi comedy. It’s your job to navigate the main character -- the eponymous “Wirehead,” a stereotypical suburban dad who just so happens to have a lightning rod welded on top of his noggin -- through a wide array of misadventures. The gameplay, though limited to “Dragon’s Lair” and “Shenmue”-like quick time events, is actually pretty painless, and the game’s pell-mell plotline throws so many curveballs at you that you really do want to keep playing just to see what crazy shit happens next. Believe it or not, the trial and error gameplay actually gives the title some extended replay value; of course, once you figure out the “right” button presses (and memorize them accordingly), the game more or less plays itself, but up until then, “Wirehead” is a surprisingly fun FMV experience that will have you glued -- perhaps in spite of yourself -- to your Sega CD.

#039  
Kids on Site



“Kids on Site,” at first glance, a fairly innocuously looking “kiddy game,” is actually one of the most subversively intriguing offerings on the Sega CD. Sure, it may seem like a boring, “edu-game” for the elementary school set, but once you actually get into the nuts and bolts of the title, you’ll actually uncover quite a bit of full motion havoc to wreak.

The “intentional” design of the game, I suppose, is quite the rarity; a “heavy machinery operating simulator.” However, the same way the free-roaming natures of “Grand Theft Auto III” and “The Sims” led to gamers turning the titles into (unintentional?) orgies of sadistic mayhem, “Kids on Site” allows gamers with mischievous intent to COMPLETELY subvert the game into impromptu mass mayhem. A deranged third grader’s mind, and full access wrecking balls and bulldozers -- seriously, what’s the worst that could happen here?

Yeah, yeah, you could play the game the way it was meant to be -- an extraordinarily easy endeavor, which entails simply pressing face buttons at certain junctures, a la “Shenmue” and “Dragon’s Lair” -- OR you could use your excavator lifts to pick up co-workers and drop them…presumably to their deaths…into various trenches. Or how about cranking up that bulldozer of yours and running over some watermelons (this title is a veritable wet dream for Gallagher) and then paving over your foreman’s corpse? Believe it or not, all of the above are options this “kids-oriented” title offer you -- concluding with a final stage in which you get to blow up tons and tons of TNT. Clearly, there’s not a whole lot of meat to the experience, but as a simple WTF experience, this is a compact disc you might want to scoop up, pending the opportunity arises…

#038 
Night Trap



Alongside “Mortal Kombat,” one of two games responsible for bringing the violent video game debate to the forefront of American politics, and the title, more or less, single-handedly responsible for the ESRB video game rating system.

Admittedly, there’s not a whole lot to talk about regarding the gameplay in “Night Trap.” As a member of the “Sega Control Attack Team” (yes, a piece of “SCAT,” that makes you), it’s up to you to protect a house filled with sorority-type girls, who are under siege by a gaggle of vampiric ninjas. The gameplay thusly boils down to switching between cameras (there are eight in total) and activating specially laid-out traps before the afore-mentioned vampire ninjas (who use this utterly absurd drilling mechanism to do in their victims) get their undead hands all over Dana Plato and her pals.

As with most FMV titles on the console, there is a LOT of trial and error, and once you have the sequences memorized, the game requires virtually no effort at all on the behalf of the player. As a huge fan of crappy B-horror movies, I suppose I have a soft spot in my heart for this one -- and as such, I am able to overlook a lot of the game’s apparent problems, such as the grainy video and occasionally tedious “trap-em-up” game mechanics. And despite the Senate hearings the game inspired, the title is virtually bloodless, and completely devoid of any nudity whatsoever; and whether or not that’s a positive or a negative, I suppose, is up to the individual to determine.

#037 
Mortal Kombat



And speaking of hyper-controversial video games, here’s the OTHER title responsible for turning violent video gaming into an ineffaceable pillar of U.S. polemics!

At this point, what really needs to be said about “Mortal Kombat?” It’s a fairly straight-forward, kinda’ 2D fighting game with blood galore, some REALLY annoying spam attacks (in particular, the teeth grinding, pain-in-the-ass that is Scorpion’s spear-uppercut-and-teleport combo) and of course, the merriment that arises from literally punching a dude’s head off his spinal cord or uppercutting someone so hard their torso flies off. Yeah, in hindsight, it was no “Street Fighter II,” but if you couldn’t get at least a couple of hours on enjoyment from the experience, you might as well be playing pachinko and lugging around a Hello Kitty purse instead.

The original “MK” was stupid, all style-and-no-substance fighting game excess at its very uncultured best, and the Sega CD version is superior to the Genesis cartridge for several reasons. For starters, the visuals are a bit crisper, and the sound is MUCH better -- although the sound effects do remain a little warbled. Surprisingly, however, the game still looks inferior to the SNES version, and I will be several shades of damned if the music in the game is STILL subpar compared to the audio of the Super Nintendo iteration of the game. Of course, us Sega gamers get blood and full fatalities, but is it worth the graphical and audio trade-off? Well…yeah, probably.

#036 
Wild Woody


At a certain juncture, I suppose you would run out of decent candidates from the mammalian world to use as viable mascot-platformer characters. Ever the progressive sorts, the fine folks at Sega decided to abandon the animal kingdom altogether for “Wild Woody,” a better-than-average platforming title in which you take control of…an anthropomorphic pencil?

As one of the very last games released on the Sega CD, “Wild Woody’s” datedness shows quite a bit -- especially when you compare the grainy cut scenes to the video quality of the PS1 and Saturn. Admittedly, the soundtrack (scored by, of all people, a dude that went on to play guitar for that thing Axl Rose wants us to believe is “Guns N Roses”) is a little grating, and dear lord, that voice acting! However, once you get past those issues (a hard sell for some, I know), what you’ll uncover in “Wild Woody” is 2D platformer that’s actually quite a bit of fun.

Of course, it’s easy to mock “Wild Woody” for its aesthetics and its goofy animations (your attack, I might add, entails hopping on enemy heads and “erasing” them with your ass), but once you get past all the superficialities, the meat of the gameplay is actually quite satisfying. It feel pretty safe in describing “Wild Woody” as a mixture of “Comix Zone” and “Donkey Kong Country,” although not as enjoyable or well-constructed as either title. That said, if you’re looking for a standard, no-frills platformer -- on a console with a real dearth of quality  side scrolling platformers, as is --“Wild Woody” is actually a shockingly competent title.

#035 
Lethal Enforcers CD



If you spent any amount of time in an arcade in the mid 1990s, you surely squandered many a quarter on Konami’s “Lethal Enforcers,” a light-gun game that drew a considerable amount of controversy for including (what was considered at the time, anyway) photorealistic, digitalized graphics. While the game was ported to both the SNES and Genesis, it should go without saying that this version is the best of the bunch -- thanks in part to the improved CD audio soundtrack, and definitely because of the graphical boost from the hardware.

First off, if you were lucky enough to buy the game when it first came out, you also scored yourself an awesome, blazingly blue proprietary light gun produced by Konami, called “the Justifier,” which, yes, sounds just like a bad Clint Eastwood movie from the early 1980s. Although you can play the game with your standard lima bean pad, I recall having a (literal and figurative) blast with the old school peripheral; while the game is still playable with the regular Genesis controller, the actual light gun input is much preferred here.

The backgrounds, for the time anyway, look outstanding, even if some of the bad guys look a little stiff and ill-defined. The sound effects are downright incredible, with menacing terrorists shouting gruff threats at you while innocent bystanders scream bloody murder. There are only five stages in the game (six, if you count the target shooting mini-game), but the title is fairly tough, and there’s quite a bit of replay incentive -- especially when its you and a buddy tag-teaming to wipe crime off the streets of Chicago. A bit primitive by modern standards, there’s no denying the bare-bones, gallery shooting fun of “Lethal Enforcers,” which is certainly one of the best “shooters” to be found on the console.

#034 
Double Switch



Another FMV game from Sega’s Digital Pictures, “Double Switch” is definitely one of the hardest games to be found on the Sega CD. While extraordinarily difficult, it’s also a pretty entertaining little title, filled with a rather surprising cast and a B-movie plotline that’s actually somewhat involving and entertaining.

First off, we’ve got to talk about the cast here. The main protagonist of the title is played by Corey Haim (that Corey Haim), and the supporting cast includes R. Lee Ermey (aka, the sadistic drill sergeant from “Full Metal Jacket) and, of all people, Deborah Harry playing a super MILF in Egyptian get-up. Calling the title “star-studded” may be a bit of a stretch, but it’s certainly more well-acted than, oh say, “Corpse Killer” or, shudder, “Power Factory, Featuring C+C Music Factory.” And that’s not even noting the soundtrack, which was produced by Thomas “She Blinded Me With Freakin’ Science” Dolby!

Gameplay-wise, the title is remarkably similar to “Night Trap,” with the player controlling several cameras and activating booby traps at particular junctures. “Double Switch,” however, is a much more complex game than “Night Trap,” as it throws in quite a few additional objectives along the way, including some extremely challenging scavenger hunts. Unlike most of the FMV games on the console, “Double Switch” will probably take you quite a while to get down (if you don’t get too frustrated first, of course), but for those of you looking for an interactive movie game with a little bit of longevity, it’s probably the most intricate FMV game on the system. And just wait until the mummy makes his grand entrance!

#033 
Ground Zero Texas



Hey, why not one more FMV game from Digital Pictures while we are at it? Of all the games produced by Tom Zito and company, I believe this one is far and away my favorite. It’s trashy B-movie sleaze meets shooting gallery hokum, and while insanely simplistic as a gaming experience, it’s also pretty darn enjoyable.

Alike “Night Trap,” the game utilizes a multi-camera set-up. However, instead of trapping foes like in “Double Switch,” the game utilizes a more straight-forward, “Lethal Enforcers” and “Sewer Shark”-type cursor-shooting system of game play. While the title is extraordinarily uncomplicated (and admittedly, quite repetitive), the super-fun, better-acted-than-the-norm screenplay keeps you glued to your cathode ray tube, regardless.

The title -- which is one part “Tremors” and one part “V” -- was actually a full-fledged Hollywood production, costing $2 million and utilizing almost two full hours of video (which, considering the console’s hardware limitations, is actually quite astounding.) Hell, the game itself actually had a credited director -- that being the same dude that helmed “Halloween 4” and “Free Willy 2.” You’ll probably be able to blast through “Ground Zero Texas” in an afternoon, and yeah, once you’ve already beaten the title, there’s not much to revisit. That said, if you’re looking for a wholly unique, hybrid video game/movie experience…well, this is probably one of your better bets out there.

#032 
Bram Stoker’s Dracula 



At last estimate, I believe there were about 4,000 different version of “Bram Stoker’s Dracula” released on home consoles in the early 1990s, from the Master System to the SNES to the Game Gear. What makes the Sega CD version of Francis Ford Coppola’s movie tie-in different from other iterations is two-fold; first, this one uses pre-rendered graphics (meaning, you more or less take control of a digitalized Keanu Reeves, “Mortal Kombat”-style), and of course, the title features lengthy clips from the 1992 film of the same name. Yeah, that’s not really an impressive feat nowadays, but back then? Being able to see real scenes from a real movie on a video game console was just mind-blowing.

The music in this game is also really good, creating a somewhat spooky atmosphere that definitely keeps you on your toes. The graphics -- while a little hokey -- are also detailed enough to keep you wondering what’s ahead, with some pretty diverse backgrounds and level lay outs. There are even some surprisingly decent looking, pseudo 3D environmental effects, too, like pendulums that literally swing right in your face as you hop and punch your way through Dracula’s castle.

OK, so “Castlevania III” this one isn’t; the sound effects are repetitive, the enemies are just ridiculous (seriously, who punches spiders and snakes?) and the boss fights typically leave a lot to be desired. That said, the gameplay -- which entails rudimentary platforming, at times, taking on the vibe of a side scrolling beat ‘em up --is altogether satisfying, and the general ambiance of the game is pretty unique and just a wee bit scary. It’s not going to replace “Splatterhouse 2” and “Zombies Ate My Neighbors!” on your list of essential Halloween-time plays, but if your looking for a new All Hallow’s Eve gaming experience, you could certainly do a lot worse than this one.

#031 
Sol-Feace 



Despite having a name that sounds suspiciously like “feces,” this is actually a downright awesome side scrolling SHMUP, with terrific music, hyper-addictive and challenging game play, and some extraordinary looking 2D visuals. The title would certainly rank a lot higher on the countdown, if it wasn’t so short; once you pare out the opening cinematics, end credits and load times, you’re left with a title that’s barely 20 minutes in length.

I suppose I would feel comfortable referring to “Sol-Feace” as a standard SHMUP, alike “R-Type” and “Life Force.” Of course, the big variable this game has that those others don’t is the CD-audio, which is thumping with intensity from start to finish. The soundtrack on this one is so good, it actually improves the quality of the gameplay; when that techno bass starts pumping, you can’t help but get a little nervous, and thusly start losing your grip on the control pad. This is a game that knows how to make gamers antsy, and it does so majestically.

On a system glutted with kick-ass SHMUPS, there’s really not that much that makes “Sol-Feace” stand out, however. While the dual cannon gameplay is satisfying, you don’t really get that many power-up options (which is just ridiculous, seeing as how NES-era games like “Zanac” gave you twice as many upgrades as this title) and to be fair, the backgrounds are a little plain compared to some other genre offerings on the system. That said, with the terrific music and rock-solid side scrolling action, “Sol-Feace” is clearly a must-play for any arcade-loving Sega CD owners And yeah, it’s a much better game than the downgraded Genesis port, which was called, inexplicably “Sol-Deace.” Seriously.

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Monday, July 29, 2013

The 50 Greatest Sega CD Games of All-Time! (PART ONE: #050-to-#041)

A Five-Part Series Counting Down the Greatest Games the Sega CD Had to Offer!


Hey You! Looking for the Previous Installments in this Series?

PART ONE, counting down games #050 to #041, can be found right here.
PART TWO, counting down games #040 to #031, can be found right here.
PART THREE, counting down games #030 to #021, can be found right here.
PART FOUR, counting down games #020 to #011, can be found right here.
PART FIVE, counting down games #010 to #01, can be found right here

For what it’s worth the Sega CD (known as the Mega CD in Europe) might just be the single most underrated console in the history of video gaming. Considered a proverbial laughingstock by gamers that have hardly spent any time at all with the system, the Sega CD was actually a pretty damn good little console, stocked with plenty of killer console exclusives, graphically and musically superior special editions of 16-bit classics, and even a couple of standout genre offerings that, sadly, have become outmoded in today’s all-too-familiar virtual world. Come on, you know you miss side scrolling shoot ‘em ups and digital comic books as much as I do…

After tackling a list of the best the Sega Dreamcast had to offer, I thought long and hard about which console I wanted to focus on for my next countdown. Seeing as how the unsung, unheralded Sega CD generally gets about as much recognition and praise as gonorrhea, I figured the criminally underappreciated console was absolutely perfect the “Top 50” treatment. For those of you that had the honor of owning and playing through some of these classic games (many of which remain under-the-radar gems to this day), consider this a fond recollection and celebration of what once was, and for all of you young whipper snappers that equate the console with “pure fail?” Something tells me that’s a tune you’re going to change in a hurry after seeing everything you’ve missed out on.

As for the criteria for the list, I was pretty lax and subjective. Ever the jingoistic American that I am, I decided that only games that were given North American releases, while the Sega CD was still in production, should qualify as candidates, so no obscure-ass Japan-only SHMUPs or home-brew RPGs some dude made in his basement in 2008 are in contention here.

As always, the opinions expressed herein are solely my own, and your list would surely differ. That said, whose ready to take things to THE NEXT LEVEL?

#050 
Sewer Shark



You know, nobody in their right mind is ever going to consider “Sewer Shark” to be a good game, by any stretch of the imagination. Hell, considering the ultra-simplistic game play involved with the experience, there are sure to be scores of folks out there that don’t think “Sewer Shark” is meaty enough as interactive experience to even be considered a “video game” in the first place. That said, “Sewer Shark” remains an iconic title that, for better or worse, has become emblematic of what the Sega CD was all about, and no countdown of the console’s 50 best games would be complete without it’s presence.

I guess the best way to describe “Sewer Shark” is “Top Gun” meets “C.H.U.D.” with a healthy bit of “Weekend at Bernie’s” thrown in for good measure. In the full motion video (FMV) offering -- which, eventually, came bundled with the Sega CD itself -- you take control of this really grainy looking, cyber-punk style amphibious vehicle and blast your way through some very skuzzy, brown and grey environments while a higher-up barks directional commands at you. So, yeah, it’s basically nothing more than a glorified game of “Simon Says” at certain junctures, but that’s not to say that there isn’t a modicum of fun to be had, either.

As a fairly primitive first person shooter, however, it’s actually somewhat competent, and the game’s quirky humor and B-movie “plot” is strangely endearing. Of course, it’s not a very challenging game (at all), and even novice gamers could probably blow through the experience in about an hour, but just for the sheer absurdity and nostalgia of it all, it’s probably worthy of at least one play through. That, and the credits on this one are just crazy. I mean, how could you possibly resist a game that features music from that one dude from Devo, special effects by the guys that made “Critters” and features the guy that voiced Harvey Bullock on the ‘90s Batman cartoon as the central villain?

#049 
Advanced Dungeons & Dragons: Eye of the Beholder


A lot of people consider the Westwood Associates developed “Eye of the Beholder” to be one of the greatest RPGs on the Sega CD…you know, like that’s such a deep pool to be swimming in to begin with. While it’s certainly a solid game, with some neat music and decent graphics, I don’t think it’s necessarily the be-all, end-all role-playing magnum opus some make it out to be. Even so, it’s still an undeniably fun game, and one of the better dungeon-crawlers to be found during the timeframe.

One area that most certainly is not up for debate is the greatness of the game’s soundtrack. With a downright thumping, techno-esque score by video game legend Yuzo Koshiro, there’s no doubt that you will be bobbing your head while slaying orcs and looting dungeons for gold pieces. If for the music alone, it’s certainly a better iteration of the game than the Super Nintendo iteration, which was handled by Capcom (and if you were wondering, Sega itself was responsible for handling this port right here.)

The graphics are actually quite good, and the gameplay -- although a little repetitive -- is also fine-tuned and deeply satisfying. Of course, there are some downsides; the story is formulaic, there’s not a whole lot of character customization options and the big kicker, the inherent clumsiness of playing a point and click adventure with a directional pad. Even so, it’s a really enjoyable  game, and a title well worth playing if you are a hardcore AD&D junkie. And hey, did I mention how awesome that music was?

#048 
Ecco: The Tides of Time



I have never, nor do I ever plan on becoming, a huge fan of the “Ecco” series, but in some ways, I suppose you could call the “Free Willy”-inspired franchise something of a guilty pleasure. While “The Tides of Time” is mostly just a rehash of the original “Ecco the Dolphin” -- hell, most of the same graphics and sound effects are recycled here -- the game remains largely entertaining, and some of the new gameplay features are…gasp…actually sort of cool.

The controls in “Tides of Time” are more or less identical to the controls in the first game, so experienced Ecco enthusiasts ought to have no troubles at all getting their fins wet with this one. Similarly, the game employed the very same metrics (the health bar and the air meter, most significantly) from “Ecco the Dolphin,” and as an added bonus, you actually begin this game with two of the most powerful upgrades from the original already mapped to your repertoire. And if that wasn’t enough, the game includes an oblique nod to the beloved “Altered Beast” series, with a new game play mechanism in place that sees your eponymous porpoise transforming into a variety of sea creatures, including jellyfish, seagulls and even a freaking shark (which, unofficially, makes this the best “Jaws” game ever by default.)

As far as some of the other “tweaks,” however, I’m still not a very big fan. For one, I HATED those 2.5D vertically-swimming (as opposed to vertically-scrolling levels,) which were sort of like the ring challenges in the much, much detested “Superman 64.” And the less said about those stupid escort missions, I assure you, the better. Alas, even with those sidesteps taken into consideration, “Tides of Time” isn’t a bad game, and that funky soundtrack -- think, a cross between DJ Shadow, Yanni and Tangerine Dream -- clearly makes this one a much superior title than the comparably dry and sandy Genesis version.

#047 
Bill Walsh College Football CD



“Bill Walsh College Football ‘95,” as we all know, is one of the absolute best football games of the 16-bit era. While this Sega CD re-do of the first “Bill Walsh” game isn’t quite as awesome as it’s Genesis successor, there’s no denying that this collegiate pigskin sim is a thoroughly fun title -- especially since the audio capabilities of the hardware actually allow for REAL school fight songs and not just those cruddy MIDI files were used to with most 16-bit sports games.

The gameplay, for what its’ worth, is identical to the Genesis version, and the graphics really aren’t all that improved from the cartridge-based game, either. That said, it’s still an immersive, enjoyable football sim with a ton of teams to choose from and some very robust playbooks -- considering this game came out in 1993, I think oust modern gamers would be utterly shocked by the wide array of options the title offers you.

That said, there are still quite a bit of peculiarities on display. For one, one, some of the official team names aren’t included, so if you want to have a throw down between Ohio State and Notre Dame, you’ll just have to suffice for a “Columbus” vs. “South Bend” match-up instead. And considering that the Genesis was capable of providing fairly respectable play-by-play audio, there’s really NO excuse for this game to lack running commentary. Everything considered, though, “Bill Walsh” is still a really enjoyable little sports game, however, and it’s far and away the best American football title to be found on the console.

#046
Chuck Rock II: Son of Chuck



If you got around as a platforming fan in the early 1990s, you probably stumbled upon “Chuck Rock” on the SNES or Genesis. By and large, it was a fairly forgettable, albeit harmless little hop and bopper - - well, unless you get really offended by games in which your primary attack looks hilariously like an overweight caveman thrusting his junk up against enemies like or something.

On the surface, “Chuck Rock II” bares an uncanny resemblance -- both graphically and conceptually -- to the “Bonk” series on the Turbo-Grafx 16. That said, “Chuck Rock II” is actually a pretty enjoyable, if not derivative platformer with lots of neat environmental effects, vivid visuals, and even a couple of entertaining and unique boss fights.

The music in the title may fluctuate from just OK to irritatingly saccharine, but the sound effects are actually really good. The animation is nice, and the overall graphical quality is much better here than it is on the Genesis or Super Nintendo versions. It’s a pretty short affair (most gamers could blast through it in an hour or so), but that’s not to say there aren’t a few challenging sections here and there. “Sonic CD,” this one may not be, but as a standalone platformer, it’s actually one of the more enjoyable offerings to be found on the console.

#045
FIFA International Soccer


Admittedly, this game would probably be ranked a whole lot higher if it weren’t for the existence of a certain other footy game, which, SPOILER, ranks very, VERY high on this countdown. Even so, there is a lot to like about Electronic Arts’ soccer sim, beginning with the impressive (for its time, at least) audio.

Known as “FIFA International Soccer Championship Edition” in the PAL region, this version is more or less a highly polished version of the Genesis release “FIFA International Soccer” (hence, the namesake, I suppose.) As with cartridge-based game, you get tons of game play options here, and with it, a wealth of teams to select -- which, in turn, provides an almost endless array of roster tweaks and substitution possibilities. Of course, the big selling point here is the greatly improved audio. You may not think that something as simple as real crowd noises would improve the overall quality of a game, but trust me: the awesome audio atmospherics here -- complete with soccer chants and the occasional bull horn blurt -- make the game infinitely more engaging and riveting.

The only real downside to the game -- and it may be a backbreaker for some -- are the game’s lengthy load times. Granted, it may not take as long as some first-wave PSP games to boot up, but if you’re itching to hop right into the pitch, you may be turned off considerably by the waiting time. Overall, though, “FIFA” is a really enjoyable soccer title, and if you’re a hardcore footy fanatic with an operational Sega CD in your possession, it’s definitely a must-own.

#044 
WWF Rage in the Cage


As far as I know, “Rage in the Cage” is the only pro wrestling game released on the Sega CD. While it’s not necessarily a grappling classic on par with the “Fire Pro” series offerings of the timeframe, it really isn’t a bad little title considering its own merits, either.

Granted, the game is more or less a slightly refurbished version of “Royal Rumble,” a popular 16-bit WWF-branded game on the SNES and Genesis -- which, admittedly, was a pretty good little grappler by its own right. That said, there are a lot of neat tweaks to the already-solid game engine including the inclusion of mid-90s ‘rasslers like The Headhunters and Kamala, who -- and I could be wrong here -- never made any additional appearances in officially licensed WWF games throughout the decade. Add to the mix several “exclusive” game modes, including a pretty fun steel cage option and a “brawl” mode that allows you to fight dirty as a mofo sans referee repercussions, and you wind up with a pretty respectable little title that, at the time, featured more playable characters than any other wrestling game out there.

Of course, there were some anomalies at play, however. For one, even though the game included several tag teams, the game, inexplicably, lacked a tag team mode, and even though the title contained some full motion wrestling clips -- with in-ring audio introductions by Howard Finkel, no less -- the game utilized chip tune versions of the wrestlers’ iconic theme songs. That’s right, folks -- for whatever reason, LJN decided to use MIDI music for its CD-based software!

#043 
Keio Flying Squadron 



Imagine, if you will, a 2D version of “Panzer Dragoon Orta,” only developed by Treasure and incorporating some of the zaniest, bullet-hell gameplay this side of “Cho Aniki.” What sounds like an LSD trip mixed with a stomachache is actually one of the system’s greatest unsung SHMUPS -- a wild, wooly side-scrolling shooter with tremendous music, intense action and some really, really annoying and overlong FMV sequences. But, uh, the less said about those, the better, I suppose.

Essentially, “Keio Flying Squadron” is your standard side scrolling shoot ‘em up, only instead of piloting your tried-and-true space ship, you’re actually a semi-naked rabbit woman piloting a Plucky Duck look-a-like that can launch fireballs out its armpits. And instead of merely blasting away at your generic aeronautic foes, this one has you duking it out with absolutely MASSIVE, exquisitely detailed and animated foes -- among them, a gigantic wooden tank, a squirrel carrying a giant acorn with an elephant demon inside it (with a dude wearing a fish suit riding atop its head) and a gargantuan flying contraption made out of dozens of tanks with an American flag on it. Oh shit, did things just get all sorts of political up in here all of a sudden?

Clearly, “Keio” is a beautiful looking game, with rich animation and downright gorgeous sprites. The levels look crisp and vibrant, and the character design is utterly astounding (just wait until you get to the boss fight with the giant kitten headed automaton!) The problem is that it’s just too short a game (probably less than an hour in length for most players) and, at times, the boss fights do tend to drag on longer than they should. If this game were a little longer -- and a little bit more diverse -- it surely would’ve ranked even higher on this countdown. Even so, it’s a really fun SHMUP, and one of the console’s many, MANY unheralded gems.

#042 
Wolfchild CD



“Wolfchild,” an Amiga original that was eventually ported over to the much, much more popular 16-bit consoles, was a game that was overlooked by most Genesis and Super Nintendo owners. In hindsight, while it wasn’t necessarily the best action game of the time frame, there’s no denying that “Wolfchild,” as a whole, was really enjoyable. If you ever wondered what would happen if you put  “Altered Beast,” “Mega Man X” and “Contra III” in a blender and hit puree…well, Wolfchild isn’t the best possible result of turning the switch, but it ain’t too shabby a mixture, regardless.

Following your requisite horribly animated opening cut scene, the game plops you down straight into the middle of the action, with your lion-haired avatar shooting his way through a futuristic enemy airbase. From there, you’ll be jumping and shooting your way through all the standard locales, including jungles occupied by Predator-esque, uh, predators and the obligatory underground laboratory (patrolled by giant wasps, of course.) Clearly, “Wolfchild” borrows heavily from a lot of series, including “Contra,” “Metroid,” “Mega Man” and even a little bit of “Sonic,” and when I say the game apes “Altered Beast” HARD, I mean it: not only does the game utilize a same “grab the orb to power-up” gimmick that the infamous Genesis pack-in utilized, I am almost 100 percent certain that the developers of this game used the exact same howling sound effect that Sega utilized!

There are a lot of negatives working against the game, however; the graphics are really underwhelming, the sound is a little warbled and it’s pretty short (I managed to blow through the game, on my first play through, in less than an hour.) That said, it’s fun while it lasts, and it’s simplistic, unrefined mechanics make it a game anyone can easily hop into and enjoy. An all-time classic the game may not be, but for a boring afternoon, you could do worlds worse than “Wolfchild CD.”

#041 
Wonder Dog 


Developed by Core Design, “Wonder Dog” was one of the very first games to be released on the Sega CD. In many ways a standard platformer, the game stood out due to its crisp graphics (with super detailed sprites and fluid animations that were years ahead of what the Genesis and SNES was capable of doing) and its unique combination of speedy and exploration-based game play. Think of it as a combination of “Sonic the Hedgehog” and “Kid Chameleon”…just not as good as either, of course.

One of the things I really dug about the game was its backgrounds. While most platformers of the time frame relied on the usual dull and drab color schemes, the landscapes in “Wonder Dog” were actually quite varied, and some even utilized some neat scaling effects that really wouldn’t become the norm in 2D platformers until the emergence of the PS1 and Saturn.

Clearly, the game suffers from repetitive level structures (the backgrounds, as diverse as they are, don’t hide the fact that the actual stage infrastructure is basically the same throughout), and the formulaic boss fights -- which entail your character going toe to toe with huge sprites, including a Sasquatch-like monster and a Goliath-sized Elmer Fudd knockoff -- get pretty irritating after awhile. Even so, the game as a whole is quite enjoyable, and as the stages progress, the title takes on more of a puzzler-esque vibe, with levels that are a whole lot more varied and complex. “Super Mario World,” it ain’t, but if you’re looking for a straight-forward platformer with vibrant visuals and solid gameplay, “Wonder Dog” is one of the more fine-tuned options to be found on the console.

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Thursday, February 9, 2012

Five Awesome Sega Genesis Games...

...that, for some inexplicable reason, never made it to the U.S.


In case you didn’t know it, the Sega Genesis (or for all you limeys out there, the Sega Mega Drive), was pretty freaking awesome. This is a fact validated by scientists many, many moons ago, and if anyone argues to the contrary, they are most likely suffering from a severe mental disorder. But yeah…this is all stuff you probably already know.

In today’s absurdly polarized, historically revised, hyper-obsessive fan boy gaming culture, a lot of people tend to discount just how bloody brilliant the Genesis/Mega Drive actually was, with many post-16 bit gamers thinking the machine was gloriously substandard compared to the Super Nintendo and its “awesome” Mode-7 chip that made things all blurry and shit because that’s clearly the best way to represent depth in a video game experience.

If you’ve never had your hands on a Sega Genesis before - and most certainly if you didn’t play the console during its heyday - then I think it’s pretty much a given that you’re going to underrate the Genesis to such a ridiculous extreme that you deserve a good slapping or two until you come your senses. For my money, not only was the Genesis one of the greatest consoles ever made, I think it had pound for pound, the absolute greatest library of games on any console ever. It doesn’t matter what you’re into, whether it’s sports, racing, action, RPGs, puzzlers or fighting games, the Genesis had you covered and then some.

When it came to sports games, racing games, action titles and fighters, it wasn’t even close: the Genesis kicked the SNES’ white and purple ass all over the place. “Road Rash,” “Super Monaco GP,” “Shinobi,” “Splatterhouse,” all of the Treasure developed games, not to mention all of the EA sports titles that were far superior to the lacking ports released on the Super Nintendo. While “retro enthusiasts” go on an on about how great “Super Castlevania IV,” “Contra III” and “Turtles in Time” were, they seem to completely forget that the Genesis was home to “Castlevania: Bloodlines,” “Contra: Hard CORPS” and “The Hyperstone Heist,” which in my humble opinion were every bit as good - if not BETTER - than their widely revered SNES counterparts.

The Genesis - with four proper “Sonic the Hedgehog” titles, the “Rocket Knight Adventures” games and tons of fantastic licensed titles, like “Castle of Illusion,” “The Amazing Spider-Man” and “Taz-Mania” - was easily on par with the SNES when it came to platforming games, and while it’s pretty easy to declare the SNES the victor when it came to role playing games and puzzle titles, you really can’t count out the greatness of the “Phantasy Star,” “Columns,” and “Shining” titles, either. And with so many fantastic, genre-defying titles like “General Chaos,” “Ecco,” “The Haunting!”, “Beyond Oasis” and “Toejam and Earl” residing on the Genesis, you even had a wealth of original games to root through, too.

And let’s not even get started on all of those AMAZING shmup games, like “MUSHA” and “Thunder Force,” or all of the utterly sublime adventure games like “Rise of the Dragon” and “Snatcher” on the Sega CD, or all of the forgotten-yet-still-sublime series like “Streets of Rage,” and “Vectorman,” and “Kid Chameleon” and…well, let’s just say there was a LOT of great games to be found on the Genesis, and if you haven’t given the console a fair shake, you are really doing a tremendous disservice to yourself as a gamer.

One of the peculiar things about the Genesis is that, for reasons that remain unclear to this day, an inordinate amount of great - not just good, but in the eyes of some, console-defining - games never made it Stateside.

In many ways, these are the great “lost” Sega Genesis games, the super-awesome titles that, for some inexplicable reason, us Yanks were never given the opportunity to play (even though, for all intents and purposes, everybody else got to.)

The following are five Genesis/MD cartridges that, unfortunately, never got an official  release in the North American market, proving, once and for all, that Genesis does…have a lot of games that really, really should have gotten proper U.S. distribution deals.

Alien Soldier



If you’ve spent any considerable time around a Sega Genesis, you probably know (and revere) a little developmental house called Treasure. Simply put, Treasure were responsible for not only some of the best games to be found on the Genesis, but some of the absolute best 16-bit games of all-time, including “Gunstar Heroes” and “Dynamite Headdy.”

Considering the pedigree of Treasure, you would think that “Alien Soldier” - an action-packed, hyper-speed run and gun action-platformer hybrid - would have easily gotten a U.S. release. However, the game was only granted an official release in Japan and the U.K., because…well, nobody really knows, to be honest. Now, saying that the game never made an appearance in the U.S. is a mild misnomer, since the title WAS available the Sega Channel, an early, pre-pre-pre-Broadband online gaming service that three people in the country had back in the mid '90s. Eventually, the game was included on a Sega Ages compilation disc on the PS2 (with the two aforementioned Treasure releases), but...yeah, nobody really played that, either.

Ultimately, the game didn’t make a WELL publicized, sanctioned appearance in the States until the title was released as a Virtual Console offering on the Wii a few years back - and yes, in case you were wondering, the game itself does indeed rule.

“Alien Soldier” is a game sort of in the vein of “Contra”, but I would describe it as a more straightforward, less-platform heavy “Gunstar Heroes” with a little bit of "Ninja Gaiden" thrown in for good measure. Considering the number of onscreen enemies you encounter, deeming the title a more serious version of “Metal Slug” is also pretty apropos. Oh, and for historical value, the video game record division of Guinness gave the game official status as the run-and-gun title with the most per capita boss fights EVER (as within the 25 stages, you end up battling 31 different boss characters.)

You really, really need to play this one, if you haven't.  The music is outstanding, the graphics - especially the BLAST PROCESSING effects - are utterly sublime and the game play - which is essentially what would happen if you merged "Strider," "Burnout: Revenge" and "Shadow of the Colossus" into a 16-bit goulash of awesome - is something you just have to experience at least once before you kick the bucket.

International Sensible Soccer



It’s one thing to never receive a localized version of a great game, but when you never receive a localized version of a game many publications consider the single greatest video game ever made…well, that’s something entirely different.

Considered by most footy purists to be the most influential soccer game ever made (and by proxy, far and away the greatest 16-bit football non-Americana title of all-time), “International Sensible Soccer” was a game that not only gave players the most realistic, nuanced and dynamic virtual soccer experience to date, it was also an early pioneer in regards to the management aspect of sports titles. Not only could you have a tremendous game or 300 of soccer, you could also spend hours and hours in the game’s management mode, making “International Sensible Soccer” one of the first games to truly meld sports and simulation into a singularity (and most certainly, one of the first games to get the formula right, too.)

To the best of my knowledge, the original 16-bit game never made it to the U.S. in any incarnation during its heyday (although, at one point, Virgin Media was going to distribute the game in North America, but the developer objected to their request to rename the title “Virgin Soccer”, as legend has it.) In other words? Yeah, this is a game you need to find on an emulator ASAP.

Mega Man: The Wily Wars



OK, so peddling an unproven, original sci-fi shooter IP or a soccer game to a market that generally detests the sport are somewhat logical reasons for never sending the two afore-mention games across the ponds, but in the case of “Mega Man: The Wily Wars,” there really isn’t a reasonable excuse to be found anywhere for the game not making it stateside.

“Mega Man: The Wily Wars” sounds like a bona-fide U.S. hit if there ever was one: dude, it was a 16-bit remake of the first three “Mega Man” titles, which, as it turns out, are considered to be three of the absolute greatest video games of all-time. How could something this awesome never get a North American release, you may be wondering?

The short answer is…nobody has any damn clue. Despite rumors to the contrary, Nintendo did not have an exclusive deal with Capcom to produce “Mega Man” titles on the SNES, nor was there anything perceptibly wrong about the finished product released in the UK. The most logical answer is because Sega, in their infinite wisdom, decided to ONLY release the game in North America through the afore-mentioned (and doomed-from-the-get-go) Sega Channel, which was readily accessible to both customers in the country. 

Rent-A-Hero 



Alike many games that have the audacity to do something “creative” and “unique,” the early, early ‘90s cartridge “Rent-A-Hero” was never really destined to find an American audience anyway. That’s a shame, really, because the title stands out as one of the most original offerings to be found in the Sega Genesis library. 


What makes “Rent-A-Hero” different, you may be wondering? Well, for starters, it’s essentially a full-fledged RPG with a superhero hook, as you take on the role of a very Clark Kent-ish type that juggles a newspaper job alongside his less-paying gig as part-time ass kicker/defender of freedom. The game utilized a top-down perspective (in fact, it was developed by the same folks that gave us the criminally under-appreciated third Phantasy Star title), only in this one, combat is completely in real-time, so every time you engage an opponent, the screen shifts into a “Street Fighter” like mini-battle. The more I think about it, the more this game reminds me of another absurdly underrated hybrid title – the beyond kick-ass “Nightshade” on the NES, which a grand total of eight people probably played back in the day.


As with “Nightshade” (seriously, a game you NEED to check out), “Rent-a-Hero” is said to be a fairly comedic game loaded with all sorts of inside, meta- humor. Of course, I have to take a bunch of bilingual nerds’ word for it, since I kind of have a hard time reading kanji as it is. 


Oddly enough, this non-translated Genesis game isn’t the only title in the “Rent-a-Hero” series, as a 128-bit re-make was released for the Sega Dreamcast…and ironically, that one never made it out of Japan, either. Ultimately, the Dreamcast game was ported over to the Xbox in an enhanced form around 2003…and would you believe that game got nixed for an American release, too? 

Just cross your fingers that the inevitable Xbox720 re-re-make will ultimately find its way stateside…

Zero Wing

 

For a game that inadvertently kick started one of the longest running (and perennially irritating) memes in Internet history, it’s sort of surprising to note that “Zero Wing,” one of the most infamous Sega Genesis releases of all time, never actually made it to the United States. 


The history of “Zero Wing” is just a tad complicated. It was originally an arcade game published by Taito (they of Bubble Bobble fame), before it was ported to the Sega Genesis two years later (it eventually wound up in Europe a year after that) before getting yet another re-release on the short-lived (but WELL worth researching) PC ENGINE


Perhaps the absolute most shocking thing about the title – which is something all of those 4Chan dweebs never got around to telling you – is that it’s actually a pretty outstanding SHMUP title, with fantastic music, vibrant graphics, and more than enough challenging boss fights to keep your perpetually blistered thumbs tapping away on that lima bean shaped control pad for a fort night. Granted, there were already about a million zillion fantastic space shooters on the Genesis already, but come on – like we’re not going to mope about not getting awesome horizontal scrolling blast ‘em up number one million zillion and one in the U.S. of A. 




Surely, there has to be more great Genesis games that never arrived in the U.S. out there, but to the best of my knowledge – and remember, this is all my opinion – these were the major five we Yanks ought to be the most pissed about missing out on.

If there’s a silver lining to be found in this charcoal-black cloud of missed opportunities, it’s probably the reality that, thanks to the miracle of emulation software (which you should never, EVER use, by the way), you have the chance to play all of these games, and several of them have even been shipped over as virtual titles you can play on your modern gaming consoles. 

So here's to the Sega Genesis: a decade and a half after the console was discontinued, and it's still giving us fantastic games we've yet to fully experience. Genesis does, indeed...friggin' rule