Showing posts with label SNK. Show all posts
Showing posts with label SNK. Show all posts

Wednesday, August 6, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Three: #30-#21)

Part three of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) Yes, an SNK versus Data East crossover fighter would have been awesome. Considering the two companies chummy relationship, how comes that shit never happened, anyway?

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 30:
Samurai Shodown (1993)


In an arcade market glutted with piss poor “Street Fighter II” clones and “Mortal Kombat” imitators, “Samurai Shodown” was definitely a breath of fresh air. With its unique weapons-based combat system, the game was one of the most innovative of the 1990s -- and of course, the cornerstone of one of the most important fighting game series of all-time.

The graphics and audio in “Samurai Shodown” (known as “Samurai Spirits” in Japan) were downright fantastic, and the visual effects -- such as the camera zooms -- really set the game apart form its genre contemporaries. With rock solid gameplay and character sprites that remain impressive to this day, it’s easy to see why this game made so many waves when originally released.

The vibrant backgrounds put pretty much every other fighting game from the era to shame, and the combatants all played differently from one another. Instead of relying upon fatality gimmicks and secret characters, “Samurai Shodown” was a fighting game that reveled in being simply a great fighting game. It’s an outstanding game, through and through, and to know it is to fucking love it.

Number 29:
The Super Spy (1990)


There were a ton of offbeat offerings on the Neo Geo, and even among the weirdest games on the platform, “The Super Spy” stands out as one of the zaniest.

The appeal of “The Super Spy,” which was one of the very first Neo-Geo releases, is that it’s technically a first person shooter. And, uh, a first person stabber like “Sword of the Berserk” on the Dreamcast. And also, a first person puncher a’la the Xbox cult classic “Breakdown.” So its, in essence, “Final Fight,” as seen through the eyes of Haggar and company!

To be fair, the game does have some downsides -- probably the most important one being a lack of blocking of any kind.  While the backgrounds are repetitive and the core combat system is incredibly simplistic, there’s just so much weirdness going on here that it’s impossible to tear your eyes from the screen and your hands from the joysticks. Trust me; by the time you take an Uzi to a ninja attacking you with a stun gun and a lead pipe and you nearly get head butted to death by a Yakuza boss, you’ll know you’re playing something mighty damn memorable.

Number 28:
Aero Fighters 3 (1995)


The third and best installment in the beloved “Sonic Wings” franchise, this is a damn solid SHMUP with plenty of character and some downright brutal bullet hell gameplay.

The wacky characters (this time, there are eight selectable) are out in full force again, and each pilot plays very differently, with their own unique, chargeable attacks. With 18 stages in all (with 8 being “choose your own adventure” branching path levels), there is definitely a lot of stuff to blow up in this one. And, as always, the gameplay here is just astoundingly challenging; unless you have the skills of that autistic kid from “The Wizard,” you’re likely to be jamming quarter after quarter into the machine just to make it to the third stage!

Two things really make “Aero Fighters 3” stand out. For one thing, there’s all sorts of neat secrets hidden throughout the game, including two secret bosses who hold the key to two secret endings. And then, there’s the super satisfying co-op play; try tag-teaming with your buddies and you’re sure to be in store for some good times…and perhaps some frustrating ones, depending on your own knack for demanding shoot ‘em ups.

Number 27:
Super Sidekicks  3: The Next Glory (1995)


There were quite  a few soccer games on the Neo Geo, but I personally think this one was the best. In fact, the footy engine was so solid that three years after the game was originally released, SNK re-released the title as “Neo Geo Cup ‘98” with hardly any changes at all!

The game plays like a more arcadey version of Konami’s “International Superstar Soccer.” The character sprites are very large, and the controls are smooth and intuitive. A score-fest through and through, you’ll have to break out plenty of dirty hits to jar the ball loose from your adversaries; it’s not quite the futbol version of “Blitz,” but it’s definitely a game that  nonetheless takes a shining to red card-baiting mayhem

While the game, structurally, plays very similar to the second game in the series, there are definitely some palpable improvements. For one, there’s WAY more teams on the roster, with 64 squads in total. While the game lacks FIFA licensing, some of the players do indeed bare a pretty fair resemblance to soccer stars from the era…come on “Klinger,” you ain’t foolin’ nobody. Ultimately, this is just a super fast, super enjoyable, offense-heavy sports game; in short, it’s precisely the type of game that made arcades, and SNK in particular, so damned awesome back in the ‘90s.

Number 26:
Over Top (1996)


When you think “Neo Geo,” you probably think of several different genres. Fighting games, shoot ‘em ups, arcade sports titles. One genre that may not immediately spring to mind is racing, which is a shame, because there actually were quite a few awesome racers on the platform.

“Over Top,” in my opinion, trumps games like “Thrash Rally” due to its unique combination of isometric, “RC Pro-Am” gameplay and Sega-esque, time trial based gameplay. It may not be the best hybrid of “Rock N Roll Racing” and “Outrun,” imaginable, but its still a really fun and inventive experience, nonetheless.

The levels are all very well detailed, and the tracks are pretty enjoyable -- if not just a tad too easy. You’ll be tearing through cobblestone streets one minute and then hauling ass through forested lands the next, with some neat weather changes, and even a day and night system, thrown in to the mix. To be fair, most of the cars handle the exact same (whether you are commandeering a motorcycle, a Ferrari wannabe or a standard sedan), but there are plenty of cool touches throughout the game. And because the developers of the game wanted to give you your money’s worth: the C button turns on the headlights, and the D button honks your horn.

Number 25:
Neo Bomberman (1997)


There were two “Bomberman” games released on the Neo Geo, including a “Puyo Puyo” variation called “Panic Bomber.” That said, I’d vouch for “Neo Bomberman” as the system’s absolute best “Bomberman” experience -- even if it isn’t exactly on par with franchise classics like “Bomberman ‘94” and “Saturn Bomberman.”

This title is very much your classical “Bomberman “ game. You commandeer a tiny terrorist who drops explosives at strategic points on a playing board. The object is to wipe out all of the enemies onscreen, proceed to a special checkpoint, and continue onward to the next mission. The big appeal in this one, I suppose, are the somewhat 2.5D visuals. It also seems that the enemy AI has been ratcheted up, so don’t expect your foes to mindlessly waltz into death traps like they do in some other installments in the series.

The single player campaign is fun -- if not admittedly unspectacular -- but the battle mode MORE than makes up for whatever shortcomings the solo mission has. There are very few experiences in gaming as fun as multiplayer “Bomberman,” and this arcade release is certainly no exception -- especially when you and a pal are duking it out alongside three AI adversaries. And hey, did I mention there’s a co-op story mode, too?

Number 24:
Metal Slug X (1999)


Goddamn, is it ever hard to dislike the “Metal Slug” games. Sure, the game may play identically to the second game in the series (this is actually a beefed up re-release of “Metal Slug 2”), but the “Contra”-on-crack gameplay -- in addition to the game’s hilariously un-P.C. humor -- makes it an absolute hoot and a half to play through.

This time around, you’ll find yourself gunning down paramilitary troops in unnamed Arabian countries, popping caps in mummified rats in Egypt, fighting a jumbo jet that throws tanks at you (while you’re riding on a speeding train, no less) and blasting through the city streets (and sewers) of what appears to be mainland China before finally going toe-to-toe with an armada of squid-aliens and their miniature UFOs. By the way, the animation and music is absolutely stellar, and the gameplay is about as satisfying as you’ll find in any run and gun title from the late ‘90s.

If I have to tell you all of this is awesome, I believe you have already failed at life, my friend.

Number 23:
Strikers 1945 Plus (1999)


Imagine the most hardcore version of “1943” imaginable, and you pretty much have this kick-ass SHMUP from Psikyo  -- a company, it is probably worth noting, was also responsible for the Dreamcast cult classic “Cannon Spike” and several X-Rated mahjong games.

Conceptually, “Strikers” is your pretty standard vertically scrolling shooter. It’s actually a remake of the second game in the series, and it TOTALLY blows away its forerunner in every category. The graphics are great, the soundtrack is understated yet enjoyable and the gameplay is just goddamn bananas. Not only is this one of the most accessible bullet hell games out there, its probably one of the of the few to be palatable for the genre hardcore AND wimpolas who can’t get past the first stage in “Gradius.”

The boss fights are incredible, the challenge level is WAY the hell on up there and each stage looks vibrant and diverse. It doesn’t deviate too much from the genre formula, and that’s ultimately what makes this one such an awesome experience; its all about sheer SHMUP gameplay, and that kind of old school gaming rarely gets better than it does in this super-underrated late ‘90s classic.

Number 22:
Ninja Master’s (1996)


Picture "Samuai Shodown,” but without the weapons. Well, that’s half of “Ninja Master’s,” the super-underrated SNK fighting gem that excels at both hand-to-hand an armed 2D combat.

The big selling point for “Ninja Master’s” is its really ingenious combat system. Each character has a weapon he or she may sheath, and each character has some nifty melee attacks. The thing is, you can only use one or the other, and wouldn’t you know it, to really make the most of the game you have to constantly switch between the two combat systems. It’s a really clever gimmick that makes the game way more strategic and cerebral than most button mashers from the timeframe; I seriously wonder why more games from the timeframe didn’t use the same hook.

Graphically, “Ninja Master’s” looks pretty good, although I’d say the character sprites and designs in “Samurai Shodown” and “King of Fighters” definitely bests this one. The backgrounds are also a bit too static, and the music is far from the best on the Neo Geo. All of that said, this off-the-beaten-path fighter is one of the more nuanced you’ll find on the system, and for those of you looking for a brawler that requires a bit of grey matter, you should definitely try to track this one down.

Number 21:
Windjammers (1994)


Leave it to Data East to make an air hockey video game that’s not only nuanced, but insanely fun and addictive. Yes, “Windjammers” is really nothing more than a high-speed, super-intense virtualization of the analog hobby, but holy shit, is it ever enjoyable.

You get your typical cast of international stereotypes to choose from, and about a half dozen or so different playing fields. The graphics are really good, and the music is rather nice. But all of that is secondary to the game’s true selling point, which is sublimely engaging gameplay.

Each player has their own goal: the top and bottom most sections of the net are worth three points, while the middle section is worth five points. A net separates the two combatants, who have the ability to chunk the Frisbee up against the walls of the playing field -- the physics in this one are really, really impressive, considering the timeframe. And of course, this being a video game and all, players can charge up and unleash some “Shaolin Soccer” shit once their power meter is full. It may sound like nothing more than a fanciful “Pong” variation, but trust me -- this game is WELL worth going out of your way to experience.

Monday, July 28, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Two: #040-#031)

Part two of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) In Guantanamo, prisoners should be forced to play “The Legend of Success Joe” ten hours a day.  This, I believe we can all agree upon, is punishment enough.

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 40:
Metal Slug (1996)


Ah, the first “Metal Slug” game. Obviously, it wasn’t the best in the series, but for a first-go-around, it was mighty damn impressive.

Yeah, compared to later installments, the first game in the franchise seems a bit standard, but at the time, it definitely stood out from the crowd. The gameplay, more or less, was your basic run and gun experience, but unlike the countless “Contra” clones released since the late 1980s, “Metal Slug” actually had a bit of personality, and most importantly, humor. With its nonstop action, gargantuan mechanical enemies and even a few rides of your own to jack, “Metal Slug” was a nigh perfect satire of the action game genre as a whole.

The game looked great, with some extraordinarily detailed character sprites. But where the game really shined, of course, was in its gameplay, which was just sheer arcade blastin’ joy. Yeah, you could say that the game is a bit too short, and that the final boss battle is something of a letdown, but overall? This is a dandy two-player experience, and as the starting point of one of the most-beloved 2D franchises ever, it certainly deserves its props.

Number 39:
Bust-A-Move (1994)


In the 1990s, fighting games, cartoony sports titles and gimmicky shooters ruled the arcades. In addition to harking back to a Young MC standard, Bust-A-Move was definitely a breath of fresh air, providing “Mortal Kombat”-obsessed coin-op enthusiasts a decisively old-school break from the norm.

Known as “”Puzzle Bobble” in Japan, “Bust-A-Move” was a fairly inventive puzzle game that, in some respects, could be considered a combination of “Tetris” and “Puyo Puyo.” The object of the title is simple: manning a battle station as a very familiar looking chibi dinosaur, you shoot differently hued marbles into the playing field. Like “Columns,” if you line up enough similarly colored marbles, they evaporate from the playing field, and once all the marbles have vanished, you proceed to the next round, where you do the same dance all over again, only this time it’s a bit faster and more difficult.

It’s a very standard sounding game, but I think that’s ultimately what gave the game its contemporary appeal and staying power. It’s easily accessible and extremely addictive, and man, is it ever fun shooting marbles against the walls of the playing space and watching them change trajectory. Also worth noting: the super-fun two player mode, which depending on the competitiveness of the players, often leads to showdowns that are more intense than a “Street Fighter II” tournament bout!

Number 38:
Prehistoric Isle II (1999)


What do you get when you combine “R-Type” with “Rampage?” If you said “a real goddamn mess,” you’d be correct. But when that pell-mell mixture of destruction and hot shoot ‘em up action is as nice as it is in “Prehistoric Isle II,” how could you possibly complain about the odd goulash?

As a sequel to the super obscure “Prehistoric Isle in 1930,” this game ups the ante and places you inside a fighter helicopter equipped with an impossible amount of firepower to save modern civilization from a whole slew of Triassic period beasts, who through some weird plot mechanic, have found themselves in the mid-1990s. So, yes, this game pretty much IS an unofficial “Dinosaurs Attack!” game, which is just about the most awesome thing to never be turned into a proper licensed title.

As a game, the title is very solid, if not a bit outmoded. Having come out right at the tail end of the 1990s, the graphics are a bit underwhelming, and some of the pseudo 3D elements do look particularly bad. That said, the game overcomes its visual deficits by providing a really, really fun (if not way too short) SHMUP experience, with all sorts of neat dino gimmicks. My favorite? Shooting the brontosaurus until it decomposes into a pile of bones, “Evil Dead” style. Although, for the life of me, I have NO earthly clue what that final boss is supposed to be, to this very day…

Number 37:
Nightmare in the Dark (2000)


Old schoolers may remember the  puzzler “Snow Bros.,” which in addition to being a mighty fine coin-op release, was also ported to the NES, Genesis and Game Boy in the early 1990s. “Nightmare in the Dark,” essentially, has the same premise, but it manages to outdo its obvious inspiration in just about every category.

For starters, the graphics in the game are really, really good, as is the music. As a huge horror fan, I definitely dug the spooky aesthetics in this one, which has you taking on the role of a robe-cloaked graveyard dweller who torches zombies, mummies and gargoyles into gigantic fireballs. And if that wasn’t enough for you, the game also has some downright kick-ass boss fights, including a particularly memorable showdown with one of the hairiest Frankenstein monsters in video game history!

While in some ways a fairly formulaic game, its hard to not enjoy the kooky, Halloween ride that is “Nightmare in the Dark.” It’s probably one of the easier games on the countdown, but it certainly has enough character of its own to keep you playing until the final level. It may not exactly top “Bubble Bobble 2,” but then again, “Bubble Bobble 2” didn’t have flaming zombies in it, did it?

Number 36:
Robo Army (1991)


Despite having what is quite possibly the most generically nondescript title in the history of video gaming, “Robo Army” is anything but your average side-scrolling beat ‘em up. Sure, you may spend a majority of the game going left-to-right, beating the hell out of the same enemies over and over again, but there’s more than one tweak to the tried and true genre formula going on in this one.

For starters, how many “Final Fight” type games have you played that allow you to temporarily transform into a futuristic dune buggy and jump on top of enemies? Well, “Robo Army” gives you just such an option, along with all sorts of neat-o “cyber ball” attacks that you definitely WON’T be seeing in “Streets of Rage” or “Rival Turf.”

In terms of both character and level design, this game deserves major props. The sprites in the game are very detailed and rather original; I especially dug the robotic gorilla boss at the end of the first stage, although the mechanical spiders and the purple baseball-cap sporting cop (with guard robo-cougar!) later on were also very cool. There’s even a rope descending stage at one point, which is handled WAY better than in “Battletoads.” With great graphics, tons of unusual gameplay add-ons and really, really solid beat ‘em up action, “Robo Army” is definitely a hidden Neo Geo gem worth checking out.

Number 35:
Andro Dunos (1992)


The Neo Geo is probably best known for its extensive fighting and run and gun library, and for good reason. A lot of people, however, tend to overlook the staggering number of great shoot ‘em ups on the system, and “Andro Dunos” is definitely one of the console’s best, unheralded SHMUPS.

From Visco Games, “Andro Dunos” is your standard horizontally scrolling shooter. You pilot a spaceship, you collect power-ups and you blow up a LOT of enemy crafts. It may not win any points for originality, but it definitely makes up for its commonality with some hot and heavy gameplay.

I’m not sure if the game is supposed to be a satire of the genre or what, but it sure does seem to nail just about every SHMUP trope you can think of. The game includes both a “Lightening Force” like underwater level as well as a “Salamander” style organic stage, and the final level bares more than a passing resemblance to the “R-Type” series. Alas, as derivative as the game may be, the core gameplay is just so intense and satisfying that its hard to really complain about anything “Andro Dunos” provides you. It’s straight up, old school, no frills shoot ‘em up fun, and for that, it deserves some recognition.

Number 34:
Magician Lord (1990)


Despite being an MVS and AES launch title, “Magician Lord” actually holds up pretty well today. A fairly straightforward action platform, the title plays like a combination of “Ghosts N Goblins” and Sega’s “Shinobi” games…albeit, way easier than the former and arguably with more fluid controls than the latter.

To begin, the level design in this one is great, with each stage looking and feeling completely different from the last. The boss fights, for the most part, follow the same pattern, but the enemy aesthetics are so neat, you probably wouldn’t even notice (or be bothered by) the redundancy.

If you ever wanted a game that looked like “Actraiser” but played more like “Super Mario Bros.,” then “Magician Lord” is definitely for you. The levels are filled to the brim with fun platforming spots, and there are ample power-ups scattered about. The game itself is rather short, and hardcore genre fans can probably tear through it in under an hour, but for what it is, “Magician Lord” is a rock solid offering. Early ‘90s side scrolling fans should definitely give this one a try.

Number 33:
Aero Fighters 2 (1994)


There were a ton of great SHMUPS on the Neo Geo, and “Aero Fighters 2” (also known as “Sonic Wings 2”) is certainly one of the weirder genre games to hit U.S. coin-ops in the 1990s. For starters, this is a rare SHMUP that contains a character select screen, and among your potential avatars are a ninja, a baby dressed up in Erwin Rommel duds and even a dolphin!

With such a zany cast, you’d think the game would fall into the “cute ‘em up” genre. Surprisingly, the aesthetics and core gameplay of “Aero Fighters 2” is catered for the hardcore, with intense techno-military-themed action spanning dozens of levels. The graphics may not be the best in the world, but each stage looks distinct and vibrant. And the boss fights, as expected, are downright awesome.

The final stage -- set inside a chapel, complete with stained glass windows -- is really one of the most inventive SHMUP levels of the decade. With specific character endings and a “hidden” boss or two, the replay value on this one is very high -- and for Engrish aficionados, I bet you can’t wait to “fry to the rainforest.”


Number 32:
Last Resort (1992)


No, it’s not a Papa Roach-themed maze game, like that one Journey coin-op from way back when. Instead, “Last Resort” on the Neo Geo is a side scrolling horizontal shooter that places an emphasis on hot and heavy, bullet dodging action. Casual gamers need not apply here!

Admittedly, the visuals in “Last Resort” are quite weak, but this one is ALL about the gameplay. Trust me, your right thumb will be calloused by the time you make it to the game’s final boss -- if you enjoy tough-as-nails blast-a-thons, then you will undoubtedly dig this title.

Two things really struck me about this one. First, the tempo of this game is ridiculously fast, and the challenge curve is WAY the hell on up there. Secondly, I really liked the game’s little satellite gimmick; your ship comes equipped with this robotic orb thingy that has all sorts of functions, from serving as a much-needed rearview blaster to a bomb-placing mechanism -- which is MUCH needed for the game’s grand finale. Without giving away too much, all I can say is that even ace SHMUP pilots probably spent a good ten bucks or so in quarters grinding their way through the last challenge in “Last Resort”…

Number 31:
Baseball Stars 2 (1992)


Hey, remember “Baseball Stars” on the NES? It was arguably the best sports game of its type on the 8-bit console, and to this day, many retro game fans tend to forget that SNK was its developer. Even fewer are aware that SNK carried the series over to its Neo Geo consoles, and even fewer than that probably realize just how awesome “Baseball Stars 2” was.

Incidentally, there WAS a “Baseball Stars 2” released on the NES, but it wasn’t developed by SNK. And of course, the official Neo Geo release kicks the shit out of it anyway, with impressive graphics, super fun arcade game play and audio that -- at the time, anyway -- was among the best to ever grace a video game.

The presentation here is just phenomenal. The screen showcases both the batter and the pitcher in window boxes, and every base hit includes a mini-window of the hitter hauling ass from base to base. And the zoom in effects (especially the foul ball animations) put Mode 7 to shame. Even the mascot gets in on the action when you bop a homer! With great batting, pitching and fielding controls, it’s really hard to think of a better arcade baseball game from the era…or really, any arcade baseball games, for that matter.

Thursday, July 17, 2014

The 50 Greatest Neo Geo Games of All Time! (Part One: #50-#41)

Part one of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) Goddamn, was Mudman from “World Heroes” a freaky little bugger.

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 50:
3 Count Bout (1993)


Known as “Fire Suplex” in Japan, “3 Count Bout” isn’t even close to being the best arcade wrestling game of the 1990s -- of course, any old schooler worth his or her quarters would be quick to tell you which particular game that would happen to be. Alas, even staring down stiff competition from titles like Capcom’s “Saturday Night Slam Masters,” this SNK fighter manages to have a charm of its own, and while it’s not exactly the most technically exhilarating product out there, it’s still a really enjoyable title.

The cast in the game is pretty hilarious, ranging from the all-American pastiche “Terry Rogers” to the eighteen-sizes-too-small-shirt bedecked Big Bomberder. And quite a few characters in the title bare more than just a passing resemblance to some popular WCW and WWF stars from the era -- with Gochack Bigbomb and Master Barnes standing out as the most brazen copycats.

Despite taking place primarily inside a wrestling ring, the title really plays more like a traditional brawler. You have the ability to exit the ring, and unlike most fighting games from the era, you actually do have the ability to move in more than two directions. The grappling action isn’t too impressive -- this thing is a button-mashing affair, through and through -- but the visuals and music are quite nice, and I really got a kick out of the parking lot death match mode. Hey, it’s pretty hard to hate on a game that lets you taser shock a Ricky “The Dragon” Steamboat doppelganger while commandeering a figure known as “Blubber Man,” no?


Number 49:
Burning Fight (1991)


As one of the earliest Neo Geo offerings, “Burning Fight” hasn’t aged particularly well. The graphics are pretty disappointing, the music sounds warbled, and the controls are absurdly rudimentary…yet somehow, it still manages to be a surprisingly entertaining experience.

“Burning Fight” makes no apologies for its shameless copying of “Final Fight.” While Capcom’s venerable side scrolling beat ‘em up is definitely the superior arcade game, “Burning Fight” does manage to provide an enjoyable experience all its own, complete with destroyable environments, some really unusual projectile weapons and some pretty damn challenging boss fights. And on top of it all, its multiplayer mode is also fairly satisfying.

I guess you could call “Burning Fight” something of a guilty pleasure. It doesn’t do anything particularly well as a brawler, but the cheese factor here is more than enough to keep you pumping in the tokens. Whether you’re fist fighting the least intimidating-looking end-boss in video game history or receiving bizarre oral “favors” from random hobos, “Burning Fight” is the kind of weird-ass, early ‘90s throwdown that’s nearly impossible to dislike.


Number 48:
Ghost Pilots (1991)


As a SHMUP, “Ghost Pilots” was a rather formulaic title. In essence, it was just “1942,” albeit with beefed up visuals, but because of its numerous appearances on “Nick Arcade,” hardly any true gamer circa 1992 hadn’t given the game a try…or at the very least, heard about it.

While far from being the best looking side scrolling shoot ‘em up from the timeframe, “Ghost Pilots” did do quite a few things differently from its contemporaries. For one thing, it allowed players to choose their own courses from a centralized game hub on certain stages (with a ten second time limit imposed, of course), and with the inclusion of a bomb selection screen, the game did require just a smidge of strategy.

Really, “Ghost Pilots” was all about the twitch action, and as a no-frills SHMUP, it definitely delivered the goods. In addition to being one of the more challenging genre offerings from the early ‘90s, the game did have some pretty cool environmental effects working for it, including some nice cloud “particles” and a really awesome level set above a sprawling volcanic landscape. It may not have been anywhere close to being the best SHMUP of the decade -- or for that matter, one of the best SHMUPS produced by SNK during the same timeframe -- but if you’re looking for a hard-as-hell, straight-and-to-the-point vertically scrolling shooter, “Ghosts Pilots” is likely to scratch whatever’s itching you.

Number 47:
Aggressors of Dark Kombat (1994)


With the almost embarrassingly pun-tastic namesake, you’d figure “ADK” would be anything but a technically satisfying fighter. As it turns out, however, the title is actually quite fun and immersive, and really one of the more unique 2D fighting games from the pre-polygonal era.

The roster in “ADK” is your typical SNK goulash of ethnic stereotypes (including Fuuma from “World Heroes!”), but don’t think this is just another rehash. Alike a version of “Pit Fighter” that’s actually worth a damn, you have the ability to move almost 360 degrees around your environment, and similarly, the attendees in the background periodically enter the fray themselves. Thankfully, they are pretty easy to dispatch though, and even better, they tend to leave behind some horrific melee weapons for you to use on your authorized opponent.

The fighting system here is pretty simplistic, but the pared down combat actually feels pretty nice once you get used to the slower tempo and fairly lengthy one-on-one brawls. There may not be a lot of flash or pizzazz on display, but it’s an enjoyable genre offering nonetheless -- and hey, did I mention the game has a “crazy meter” mechanic that allows you dish out some of the wackiest “fatalities” in gaming history, as well?


Number 46:
King of the Monsters 2 (1992)


A huge fan of Toho’s rubber monster suit movies, I really, really wanted to like the first “King of the Monsters” game, but even a kaiju lover like me had to woefully admit that one had some pretty gaping flaws in its gameplay. For the follow-up -- given the hilariously self-congratulatory yet-still perplexingly non-descript subtitle “The Next Thing” -- SNK wisely tinkered with the game formula, turning this sequel into more of a side scrolling brawler than a standard fighting button masher.

Whereas you could choose from six different characters in the first game, this time around, you only have access to three playable avatars -- but since one of them is a lawsuit-baiting Captain America facsimile, it’s hard to make any real complaints here. The levels are much more diverse than in the first game, and the overall gameplay -- while still having some pretty hellacious monster boss fights -- is a lot quicker; a lot of times, genre-switch-ups don’t lead to the best of sequels, but in the case of “King of the Monsters 2,” the overall outcome is a much more fluid -- and enjoyable -- experience than its forerunner.

While characters like “Huge Frogger” and “Aqua Slug” probably won’t be guest starring in the next “Smash Bros.” title, “KOTM 2” is still a really fun, straight-and-to-the-point button masher, with a particularly enjoyable two player mode. Really, the only major downside to the game is its final boss --needless to say, “SNK Boss Syndrome” is out in full effect on this one…

Number 45:
Waku Waku 7(1996)


If you feel as if “Aggressors of Dark Kombat” is too subtle a parody of 1990s fighting games, then “Waku Waku 7” might be right up your alley. Simply put, this game is the “Austin Powers” of competitive beat ‘em ups, a sleek, tongue-in-cheek homage (or is it deconstrution?) of popular genre conventions and aesthetics.

Although the character roster is a bit shallow -- there’s only nine avatars overall, and on the home console version, you can only play as seven of them in the full story mode -- but what Sunsoft lacked in quantity, you could argue, they more than made up for with quality. Each character is a downright hilarious spoof of popular Japanese fighting game characters, ranging from your standard SNK sword-wielding protagonist all the way up to a goddamn Dominion Tank parody. Oh, and there’s also a punching bag, rocking the Ryu bandana. And a character seemingly based on My Neighbor Totoro. And an Indiana Jones doppelganger, for some reason.

Obviously, the fighting system here ain’t exactly “The Last Blade 2,” but its nonetheless very solid, and the inclusion of a chargeable special move system -- called Harahara motions -- definitely provide for some entertaining battles. One could argue that this game is more style than substance, but when the overall experience is this fun, who cares if the combat is about as nuanced as a game of Pong?

Number 44:
Street Hoop (1994)


While “NBA Jam” -- and to a much lesser extent, Konami’s unlicensed “Run and Gun” series -- defined 1990s arcade basketball games, Data East’s “Street Hoop” -- known in the States as “Street Slam” and also referenced as “Dunk Dream“ in Japan -- is actually a pretty fun little title, and probably worthy of a bit more attention than it currently receives.

If you’re playing the original Japanese version of the game, you get to pick from a series of national teams -- Taiwan, Italy, America, etc. -- while in the U.S. version, you get to play as three-man teams who appear to be color-coordinated expies of the timeframe’s most popular NBA franchises -- hence, all of the “Chicago” ballers are clad head-to-toe in red, with a certain Dennis Rodman look-a-like rocking a bright green baseball cap.

Yeah, it is over-the-top, and some of the attempts to replicate authentic “street” culture are downright embarrassing -- especially the game’s title track, which to the best of my knowledge, is the first video game to ever explicitly use the term “nigga” on a soundtrack. Even so, the game looks downright terrific, with smooth animations, detailed character sprites, and gameplay that’s fast, fluid and readily accessible to pretty much anybody who can operate a joystick.

Number 43:
Samurai Shodown IV: Amakusa’s Revenge (1996)


After the abject failure of the third “Samurai Shodown” game, the suits at SNK went back to the drawing board, and the end result was a much, much improved sequel that, while not as good as the series’ earlier entries, was still very playable.

I suppose the big attraction for part four -- both then and now -- were the inclusion of Mortal Kombat-style “fatality” strikes. Granted, they were really difficult to pull off -- you had to defeat your opponent, in under 40 seconds, with a full power bar and full health -- and yeah, most of them were just variations of dudes’ being sliced in half, but I guess it was a cool inclusion, nonetheless. There were also a ton of power moves, as well, and what may very well be the first “suicide” option in video gaming history; you can opt to “kill yourself” in mid round, as a means of immediately starting the NEXT round with a full attack meter. Weird, I know, but this IS Japan we’re talking about here.

Of course, the longlasting gameplay mechanic changes in “SS IV” involved the overhauled animations (the sprites in this one are large and beautiful) and the major fighting system tweaks; namely, the complete removal of blocking as a defense mechanism, which in turn, made bouts much, much faster, offense-oriented affairs. And personally, I really liked the whole “side-stepping” featuring, and really wished it was included in more 2D fighters. All in all, it’s far from being the best in the series, but as a standalone, mid-90s brawler? It’s mighty damned impressive, and mighty damned enjoyable, to boot.

Number 42:
Samurai Shodown V Special (2004)


Well, this was it folks; the absolute final Neo Geo release ever, having been released in the year of our lord 2004. While this 708 meg behemoth may not have been the best imaginable swan song for the console’s decade and a half long reign, it’s still one hell of a fighting game, and in many ways, a vast improvement to part IV.

First off, there are a ton of upgrades from “Samurai Shodown V,” including several new characters, new stages and a complete graphical overhaul. Greatly inspired by the “Guilty Gear” games, this one also included special one-hit, insta-death “overkill moves,” which are among the most difficult maneuvers to pull off in the annals of fighting game history. Of course, the fatalities from part 4 also return, but they are pretty much unchanged from the last game. Overall, the character balancing is quite good, and it’s a smooth, satisfying brawler, no matter how you slice it, dice it, or halve it.

One word of warning, though: the AES version of this game is absolute dog shit compared to the MVS version. In a last ditch attempt to water down the violence after an elementary school student stabbed one of her classmates, it seems as if SNK royally fucked up the in-game code for the home release, ultimately resulting in a super-rare cartridge recall. Eventually, a revamped version of the game DID manage to make its way to the AES, but standing side-by-side with the arcade original? The MVS iteration is clearly the superior offering here.

Number 41:
Mutation Nation (1991)


I’ve always had a soft spot in my heart for side-scrolling beat ‘em ups, and this 1992 button masher manages to combine that childhood love with another of my chief adolescent obsessions: horror!

OK, so maybe this game wasn’t exactly “Night Slashers,” but it certainly had plenty of goopy monsters, cyberpunk stylings and all of the generic, wannabe “Double Dragon” ass-stomping you could want from an early ‘90s coin-op. That, and the character design in this one is just awesome; for a game that came out during Bush the First’s presidency, some of the bosses are just absurdly detailed, even if your actual avatar is a bit…well, uninspired.

This is a traditional beat ‘em up, with all of the usual tropes which means, yes, it has both the “moving truck” and “elevator” levels that were apparently legally required for all genre games back then to have. The real appeal here, of course, is the multiplayer, which is undeniably a hoot. Sucking down power orbs and Chun Li lightning kicking a lawsuit-baiting H.R. Giger monster, while music that sounds suspiciously like the club scene from “Robocop” plays in the background? It may not be the classiest gaming experience, but you mustn’t have a pulse if you can’t derive just a bit of enjoyment from “Mutation Nation.”