Showing posts with label new. Show all posts
Showing posts with label new. Show all posts

Thursday, July 14, 2016

The Real Ghostbusters: The Arcade Game!

It's a multiplayer coin-op featuring one of the most beloved pop cultural licenses of the 1980s. Wondering why you never hear anything about it? Primarily, because it sucks. 


By: Jimbo X
JimboXAmerican@gmail.com
@Jimbo__X

In just a few hours, we are all about to get gobsmacked by a newfangled, more vagina-centric Ghostbusters reboot. Whether the film is any good is irrelevant, as its mere existence has become a flashpoint in the great, ongoing social-justice-identity-politics war. One side will absolutely champion it no matter how shitty it is because it represents some sort of "anti-patriarchy" sentiment and the other will mercilessly berate it, regardless of its quality as a cinematic offering, for using the template of a beloved pop cultural commodity to espouse that same sociopolitical message. No matter what, Ghostbusters: XX Edition is going to be chalked up as a cultural win and a cultural loss at the same time - with the cinematic foray an admirable success or a dizzying failure hinging on your preexisting worldviews heading into the motion picture, naturally. 

To be frank, I've never given half a shit about the Ghostbusters movies. In fact, I consider both of the "canon" movies to be extremely overrated. Indeed, the only real nostalgia I have for the license stems not from the feature films, but from the corresponding Real Ghostbusters cartoon and toy series from the late 1980s. [In case you were wondering? My favorite episode was the one with the People Busters, and my favorite toy was either the demonic toilet or the garbage man who sacked a can of trash over his head and turned into a Martian insect monster.]

In hindsight, the show does not hold up well at all. The stories are hackneyed, the animation leaves a lot to be desired and the later episodes get REALLY corny and juvenile. Still, the nonstop monster madness was a welcome change of pace from the mostly militaristic and cybernetic-nonsense from the timeframe; as bad as The Real Ghostbusters may have been, on the whole, it was still a MUCH better program than G.I. Joe, Transformers and Masters of the Universe by a considerable margin. 

As popular as the cartoon was, it's not surprising at all that eventually, someone would get the wise idea to create a multiplayer arcade game around the property, and in 1987, Data East came a knocking. The end result is a mixed bag that, while managing to do a decent job incorporating some aspects of the license, ultimately left too much off the table to satisfy either hardcore Ghostbusters fans or general coin-op enthusiasts alike. 


Hope you like the level design ... because it's recycled at least four more times throughout the game.

At first glance, The Real Ghostbusters looks like a "can't lose" prospect. The border surrounding the screen depicts a mural that looks like it was taken straight out of the TV show, the gameplay allots three-player simultaneous action and the "attract mode" cut scene does a tremendous job capturing the half comedic/half spooky atmosphere of the I.P. But as soon as you dump your first quarter in the coin slot, however, the fundamental failings of the game make themselves apparent in a hurry.

For starters, you don't actually play as any of the canonical Ghostbusters. Yes, instead of Ray, Peter, Eagan or Winston, you instead take control of one of three color-coded, generic avatars lugging around the standard ghost busting tools. Considering how identity-driven the property is, you really have to wonder why Data East elected to scrub the personalities from the playable characters - outside of sheer programming laziness, anyway. 

The second major problem you'll observe is a vital infrastructural component of the gameplay mechanics. You see, you can't just shoot enemies with your A-fire weapon and keep moving. No siree, staying true to the license, you also have to zap them up with your proton pack, which wouldn't you know it, has a battery that depletes every time you use it. Now, this wouldn't be such a hassle if a.) there were more proton power-ups liberally scattered throughout the stages, b.) the proton pack didn't drain quicker than a Game Gear and c.) most importantly of all, EVERY FUCKING ENEMY IN THE GAME DIDN'T RESPAWN IF YOU DON'T SUCK THEM UP WITH YOUR ELECTRO-VACUUM CLEANER AFTER ONE AND A HALF SECONDS. Making it even worse, the game immediately flings dozens of ghosts, creepy-crawlies and mutant-monster beings at you from the very first stage, meaning if you don't want to die in less than five seconds, you pretty much HAVE to hit the B-fire button to keep from being gangbanged by poltergeists. It's an easier experience if you have a buddy or two playing with you, but as a solo affair? Yeah, this one is going to hurt bunches.

As far as the general level layout, there is some good and there is some bad. The big positive is that there is a TON of variety in the enemies. One second you are fighting mummies and flying purple devil bats that try to French kiss you to death and the next you are gunning down giant turd-head monsters that look kind of like the evil muppet on the cover of the first Ghoulies theatrical poster. Data East may have taken a short cut on the protagonist design, but at least they did a bang-up job on the bad guys. Now, as for the negatives? Well, for one thing, there are a LOT of annoying obstacles scattered throughout the stage, namely these exploding mushroom thingies and ESPECIALLY these screaming spike-ghost doo-hickies that surround virtually EVERY power-up in the game. So that means that, in order to pick up your much needed proton blaster juice, you usually have to wait five seconds for the things to pop underground, in the process leaving you wide open to enemy attacks from every angle. And then there's the backgrounds, which are REALLY nondescript. Indeed, the first level looks about as inspired as any of the backdrops in that god-awful Uncanny X-Men game on the NES

The later stages, thankfully, are a bit more nuanced. Each map is a bit of a puzzle, with several dead-ends. In multiplayer mode, this isn't really a big deal, since the automatic scrolling usually points you in the right direction. But as a one-player mode, it can get pretty frustrating, resulting in a LOT of trial and error-spawned dying your first go at it. But as a plus? Rest assured that the end of the second level DOES entail you fighting a horde of demonic blue turkeys as the grand finale. Surely, that has to account for something, right?

Being totally honest, there really isn't a whole lot to talk about concerning the first two levels. But once you get to the third stage, hoo boy, now we've got ourselves some conversational fodder.


...well, I guess that explains why Winston isn't a playable character, I suppose.

Nope, thine eyes are not deceiving you - one of the enemies included in the game, apparently, are members of the Ku Klux Klan. Yup, the entire stage is just littered with the, ahem, fright supremacists, whose special attack is the ability to launch mini-fireballs at you from the tips of their staffs. Personally, I was hoping the developers would have really stuck to the KKK motif and given them flaming crosses as weapons instead, but hey - I suppose having startlingly authentic facsimiles of much reviled hate groups included in a video game based on one of the most beloved children's licenses of all time is pretty much enough WTF as it is

Unfortunately, the next stage is nowhere near as noteworthy. In fact, it's nearly a carbon copy of the second stage, albeit with way more killer pimento olives and little chicken demons that shoot lightning at you out of their crotches. And I have no earthly clue what the bosses at the end of this level are supposed to be - aqua headed turnip monsters that shoot electro-scythes at you? Eh, it's something along the lines, anyway.

Believe it or not, the next stage is even MORE generic - it's basically just a big old chunk of rocky desert plopped down in the middle of outer space. Even the boss fight - against a purple-robed embodiment of death - feels REALLY uninspired. 

There's really nothing at all to say about the NEXT stage either, except it ends with you fighting this red and blue dude who swings a wrecking ball at you. Apparently, there are only three background types used in the game, and they recycle in patterns of three. Hoo-boy ... Data East didn't phone this one in or nothing, did they?

You fight more Klan people and kill some purple snuffleupaguses (or is it snuffleupagi?) then you get chased through the space desert by these red motherfuckers before fighting a giant yellow mouth with a tentacle pincer over its head, and then you have to fight the Grim Reaper one more time, except now he's wearing white and he throws what appears to be DEMONIC pieces of paper at you. 

The tenth and final stage has you trekking across the kingdom of concrete slab one more time, doing battle with a handful of bosses from earlier before fighting one more of those ball-swinging dudes. You off him - and all things considered, it's definitely one of the more facile foes in the game - then you get this inspiring little message as a reward ...


You could have at least included an apostrophe in "bustin," you cheap-ass, no-grammar havin' motherfuckers.

Well, it's a marginally less error-riddled concluding message than the infamous closing remarks from the NES game, but considering all of the goddamn quarters you have to feed the machine to get to this point, you kinda' expect something a little grander, you know? 

Whether you are hardcore Ghostbusters fanatic or someone totally ambivalent about the property, it's hard to imagine either type of consumer being satisfied by this one. Granted, the game does have its merits - the enemy sprites are very detailed and the combat is certainly fast paced - but the negatives far, FAR outweigh any of the positives. 

There are a lot of great branded coin-ops from the epoch (both the highly touted ones like Teenage Mutant Ninja Turtles and X-Men and sorely underappreciated ones like Aliens), but unfortunately, this ain't one of them. It's clearly a rush job meant to capitalize on the popularity of the Ghostbusters brand, without really incorporating all that much iconography from the license itself. Hell, maybe the game started off as an entirely different concept and they just slapped on a 'Busters coat of paint towards the end of production - an all too common practice from the era, you know. 

The game gets a few points for the graphics and three-player at a time co-op, but the core gameplay and horrible level design really takes it down a few notches. It's basically a proto Smash TV, only with much worse controls and infinitely more cheap hits (and none of the nostalgia-inducing references to The Running Man, naturally.) 

Next to that game on the NES, I'd surmise this is the WORST Ghostbusters title to date (then again, I never played any of the Extreme Ghostbusters games on the Game Boy, so I could be direly wrong on that account.) If you're looking for a solid virtual ghost-busting experience, I'd suggest playing the 1990 Sega Genesis game or any of the Ghostbusters games that came out on the Game Boy. And if you never got around to playing The New Ghostbusters II on the NES - it was a PAL exclusive when first released - you really ought to, as it's probably one of the 10 best movie licensed 8-bit games ever. And for you modern control stick junkies, I'v heard nothing but good things about the Ghostbusters game that came out on the Xbox360 and PS3 a few years ago. I haven't played it myselfbut the videos look pretty good, at least

So is this Data East outing worth experiencing? Eh, it's probably worth a five or 10 minute run, but you're not really missing anything at all special here. Frankly, the Ghostbusters aesthetics is merely cosmetic, the overall gameplay is pretty bland and sweet Mohammad, is the music in this game annoying as all hell. The inherent nostalgia of the game might incentivize you to give it a whirl, but I assure you the ennui will kick in fast. 

Who you gonna' call if you want a great Ghostbusters gaming experience, then? Well ... pretty much anything but this arcade title, I am afraid. 

Thursday, December 3, 2015

The New Taco Bell Boss Wraps ... REVIEWED!

Are you man enough to chow down on two of the biggest honkin' burritos ever mass-manufactured by a fast food company? NO YOU ARE NOT. Maybe.


By: Jimbo X
JimboXAmerican@gmail.com
@Jimbo__X

LIKE A BOSS. I don't even know what that means, nor do I even know where the phrase originates from, to be honest. Sure, I could hit up the Urban Dictionary, but you know what? After putting down two of the largest Taco Bell products released in recent memory, I don't feel like doing shit. Except not moving and letting the cheese coagulate in my arteries. 

Indeed, it's been quite some time since I last did a review of Taco Bell produce. Is it just me, or does the Bell seem to be cutting back on the sheer volume of novelty foodstuffs being churned out? That, and it seems like they are pushing these experimental items for a longer duration of time - I swear, they were hawking those damn "Daredevil" Loaded Grillers that look and taste nearly identical for at least three months. 

Which brings us to the newfangled Boss Wraps. I suppose the best way to describe them would be like crunch wraps, except WAY bigger and with way more stuff jammed inside 'em. As in, a whole dadgum hard shell tortilla, just hanging out inside the flour tortilla exterior shell like some sort of Tex-Mex stowaway. 



As you can see from the above photo, these things are big and bulky. With the naked eye, you can pick up all of the chunky bulges of steak and if you have a really keen eye for fast food Mexican, you might even be able to spot the subterranean sour cream pool on the right-hand wrap.

These being grilled steak offerings, of course, they are a bit pricier than the average Taco Bell selection. The two permutations of Boss Wrap cost five smackers plus taxes, but considering their overall girth - and the high quotient of interior stuffings - that's a fairly reasonable price. And as a man who can eat a LOT of Taco Bell, let me be the first to tell you - two of these sumbitches in one sitting are MORE than enough to fill you up.

As for your options, you've got two paths to choose from. On one end, you've got the Fully Loaded Boss Wrap, which is one of the few Taco Bell items to include a guacamole as a primary ingredient. The other is the Steak and Potato Boss Wrap, which contains ... well, if you can't figure this one out, I'd reckon that's an automatic drug test. 



Let's begin with the Fully Loaded variation, shall we? As the name suggests, it has quite a bit of material wedged inside it, including:
  • Guac (as stated before, a real rarity for the franchise)
  • Sour cream
  • Three cheese Mexican blend
  • Diced tomatoes (they say it's pico, but it's not really pico)
  • Lettuce (I think it's an Iceberg double blend) 
  • A nice chipotle sauce (which doesn't really show up in the photo)
  • Steak (a shocker, I know)
  • A motherfucking hard shell tortilla (sorry, I have a hard time getting over that)

It actually took me way longer than it should have to figure out the "proper" way to eat this thing. You see, you don't nibble on it longways like a crunch wrap, you have to literally roll this bastard up like a newspaper and chew on it as if you were eating a XXL burrito. Considering the size of this beast, that's not exactly the most intuitive feeling in the world; and yes, you know shit starts flowing out of it as soon as you take the first bite. That said, it was nonetheless a yummy product, with the three sauces - guac, sour cream and proprietary chipotle - all coalescing into a remarkable confluence of flavors (chuacour cream, I nicknamed it.) As for the rest of the mix? The steak is adequately juicy and chewy, but it's most certainly not the high-quality fajita beef you'd get at a "real" Mexican eatery. The cheeses kind of tasted different (but not really) and - pardon the redundancy - fuck having that hard shell tortilla in there for no reason


And here's the Fully Loaded Boss Wrap's running mate, the Steak and Potato Boss Wrap. Gustatorily, this one actually tastes quite a bit different from its cohort, and for good reason: it, uh, has different stuff in it, I guess. As far as the ingredients go, here is a quick rundown:
  • Sour cream
  • Three cheese Mexican blend
  • Little tater tot thingies
  • Pieces of bacon (which are probably just pieces of Bacon Bits they keep in the back)
  • Steak 
  • A fuckin' great ranch chipotle sauce I could probably drink as a standalone beverage (more on that later)
  • Once again, an utterly needless hard shell tortilla

Now this one, I really liked. Granted, it is a bit of a pell-mell assortment of ingredients, and yes, at first sight, it looks more like the contents of a slop bucket poured inside a tortilla than something you would actually want to eat, but believe it or not, all of it somehow comes together as a particularly zesty fast food offering. There is a nice mouth-feel to the product, with the crispy tots, crunchy pork bits and chewy steak pieces providing a nice confluence of tastes and textures. Here, the hard shell tortilla actually makes some degree of sense, and it completes the other materials quite well. However, the thing really putting this variation over the top has to be the stellar chipotle ranch sauce, which is arguably the best semi-liquid additive Taco Bell has ever produced - yes, even better than the much-ballyhooed Volcano Sauce. All in all, this is just a top-notch, super-filling offering - although, in my humblest o' opinions, the thing would have been even better with shredded chicken instead of shredded steak. Oh well - guess we will just have to wait for the inevitable redux in six months' time, no?


So there you have it, folks. The Boss Wraps are pretty solid, if not a tad overpriced, menu additions to the venerated Taco Bell line-up, that while hardly creative, are at least fairly tasty and filling. If you can only afford one, I'd definitely vouch for the Steak and Potato mix, if only for that superb ranch dressing filling (no hard feelings against the guacamole loaded one, but the hard shell tortilla just ain't gelling there at all.) It's not the best Taco Bell product to come along this year, but it is certainly above-grade; let's just hope its "success" doesn't goad the Bell into hiking up prices for future limited-time-only offerings ... or wedging more hard shell tortillas inside things that don't need them whatsoever.

Monday, June 30, 2014

Taco Bell's All New Quesarito!

Is it a burrito, or a quesadilla, or simply a rolled up slice of heaven?


It's clear that Taco Bell views Chipotle as a major threat to the U.S.-ified Tex Mex fast food chain hierarchy. First, there was their line of gourmet tacos and burritos that looked and tasted suspiciously identical to Chipotle's much ballyhooed rolled up and bowled foodstuffs. Then, there was the Bell's announcement that it was going to open up its own line of higher-scale fast food eateries, whose MO sounds pretty much identical to Chipotle. And now, taking this rivalry to almost Bloods vs. Crips proportions, Taco Bell has fired what may very well be the fast food taco chain equivalent of the shelling of Fort Sumter: they've actually went and MASS MARKETED the competitor's off-the-menu urban legend!


The Quesarito, historically, has been known as a "secret" item that select Chipotle chains across the U.S. offered to customers who were in the know about furtive fast food offerings. Basically, a "quesarito" was a standard quesadilla, melted cheese and all, wrapped 360 degrees around a burrito. Sure, it sounds gross at first, but after a while, the inherent deliciousness of the concept strikes you. It may very well be the most ingenious way of making people fatter since the advent of the fried brownie, in my humblest of opinions.


I've tried ordering a quesarito a few times at various Chipotle stores, but always to no avail. With T-Bell riding high off their super-awesome breakfast menu blitzkrieg, I suppose they figured now was a good time to continue the offensive strategy, this time by defictionalizing their number one competitor's most mythical menu item!


Indeed, the items are EXACTLY what you'd expect them to be. They're semi-gourmet burritos -- topped off by your choice of meat -- blanketed by a thick, gooey tortilla wearing molten cheese like warpaint. I'm guessing the universe as a whole is split, 50-50, on whether or not that's the most salivating idea ever, or the absolute freaking grossest.


Currently, the Bell is offering three variations of the Quesarito. We'll take a look at the steak permutation first -- primarily, because that was the first one I opened up.


As you can see for yourself, we've got quite the medley of flavors going on here. There's cheddar cheese, some wild rice, some sour cream and a smidge of chipotle sauce, alongside the sinewy chunks of dead steer. Of the three variations, this was probably the least bold in terms of flavor; for fast food adventurers who don't like any surprises, this is probably your best bet heading into the Great Quesarito-Off of 2014.


Next up is the beef version. As expected, it was extremely greasy, even on the outside of the tortilla. Of the three, it definitely felt the lightest.


I'd have to say this was my least favorite of the trio. For one, it didn't feel as if there was anywhere near as much rice chunked into the 'rito,  and the overall cheese and sour cream quotient felt pretty low, too. Nobody will ever hail Taco Bell for having the best ground beef in the world, so however you feel about it in normal Bell offerings will probably swing your overall impression of this item.


The shredded chicken Quesarito was definitely the heaviest of the three permutations, and smelled the weirdest, too. It almost smelled like Texas Pete, but then again, I guess anytime you combine poultry with chipotle sauce, that shit's going to end up smelling like hot sauce, no matter what.


This one was probably my favorite, because there appeared to be way more sour cream and sauce tossed into the goulash. I've never been a big fan of chicken, but this one certainly outdid both the steak and beef versions. The nacho cheese also seemed to gel the best with this one: overall, I'd say this is probably the best way to experience the Quesarito...that is, until the Bell inevitably wheels out their special Doritos Locos Tacos Quesarito. With chunks of grounded up waffle taco in it.


All in all, I thought Taco Bell's stab at Quesaritoes wasn't half-bad. They probably won't become anybody's favorite menu item, and their longevity as an offering is definitely suspect, but as a quick meal, circa July 2014? These things will do you quite well, especially if you are already fat, really sweaty, and not just giving a damn about most things anymore. Which, I know, is pretty much everybody reading this right now.

The big question now, I reckon, is obvious: will Chipotle strike back by trotting out THEIR version of the much-requested old school Taco Bell enchirito this autumn?

Stay tuned, fast food Tex-Mex enthusiasts: things are starting to get very interesting around these parts...