Showing posts with label Neo Geo. Show all posts
Showing posts with label Neo Geo. Show all posts

Thursday, August 28, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Five: #010-#01)

The final installment of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) Hey, did you ever play that one "Double Dragon" game on the Neo Geo? If so, my apologies.

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 10:
Shock Troopers (1997)


I suppose in some ways, you could consider the sequel, “2nd Squad,” to be the superior offering: the semi-3D graphics are much improved, you can ride in vehicles ala “Metal Slug” and now, characters die in hilariously violent (yet bleakly comical) fashion. That said, as far as overall entertainment goes, “Shock Troopers” is a pretty damn hard game to top. At the end of the day, it very well could be the best bad game on the Neo Geo!

Granted, “Shock Troopers” may not exactly be a technical gem on par with “Samurai Shodown” or anything, but it’s certainly a whole hell of a lot of fun to play, regardless. Developed by Saurus -- the same folks who gave us the second “World Heroes” game and the sorta’ cult-classic “Irritating Stick” -- this game is your standard “Ikari Warriors” update, only with controls and gameplay that’s, you know, good.

This is the game “Smash TV” wished it could have been. The action is non-stop, the backdrops are diverse enough to keep you glued to the screen and the awesome team-based combat system -- which actually allots a bit of strategy alongside all of the explodey mayhem -- really makes this one a deeper experience than standard blast-a-thons like “Robotron” and “Total Chaos.” Am I ranking this game too high? Probably, but it’s just so enjoyable -- and weird as all hell -- that I think it deserves a spot in the top ten. I mean, shit, you can actually storm through a virtual middle east commandeering a rocket launcher-toting character named “Big Mama” -- how am I NOT supposed to fall in love with this game?

Number 9:
The Art of Fighting 3: The Path of the Warrior (1996)


“The Art of Fighting” series has always sorta’ been looked down upon as “Fatal Fury “ lite -- sometimes, it seems, even by SNK itself. While the franchise may not have ever reached the lofty heights of its genre cohorts, the “AOF” games were pretty good, with the third title definitely representing the franchise’s best.

Even for an SNK fighter, the cast of characters in this one is strange. Not only do you have a lawsuit-baiting main character named “Ryo,” but you also get to throw down with sword-wielding Persian princesses, muscular freak-o bodybuilder leviathans, a really, really fat dude carrying a backpack, some punk-rock chick that appears to be drag queen and not just one, but TWO separate avatars rocking dinner suits heading into mortal combat.

The visuals here are tremendous. The avatars are huge and well detailed, but the backdrops are definitely the game’s big aesthetic selling point -- some of the backgrounds are so beautiful, they almost appear lifted from a Disney film! Of course, no fighting game is worth a hill of beans without a decent combat system, and the more laid-back, combo-catering fighting mechanics in “AOF 3” are certainly a change of pace from the Neo Geo norm. It’s a big dumb button masher with a really convoluted, juvenile storyline -- but with that in mind, it’s probably the best big, dumb button masher with a really convoluted, juvenile storyline to be found on the console!

Number 8:
The King of Fighters '94 (1994)


It may not have seemed like it at the time, but "KOF '94" really was one of the most innovative fighting games of the decade. Would we have had all of those "Street Fighter vs (fill-in-the-blank)" and "Marvel vs. Capcom" titles had this mini revolution of a coin-op never been released? Seeing as how the core gameplay Capcom has made a mint of off is almost entirely swiped from "KOF," I'm not so sure we would've.

This, the first "KOF" offering, had a fairly simple, yet genius, hook. Combining characters from "Fatal Fury" and "the Art of Fighting," SNK made something of an all-star brawler, which in and of itself, was a pretty unique (and brilliant) concept. But where things REALLY got interesting is the combat system. Instead of doing best-of-three one-on-one battles, the "KOF" engine had players selecting three brawlers at once and taking on another trio in one long-assed endurance bout, "Survivor Series" style.

The gameplay plays more like "Art of Fighting" than "Fatal Fury" to me, which isn't really a negative. Granted, there are more complex and technically nuanced fighting games out there, but the novel gimmick of this one definitely makes up for whatever mechanical shortcomings the game presents. That, and you have to love the absolutely insane "national teams" herein, including England's all-girl ass kicker squad, Mexico's all-Japanese roster, Brazil's paramilitary-themed line-up and of course, Team USA -- which might just be one of the most unintentionally(?) racist depictions of urban America in all of video gaming -- apparently, New York consists mostly of burning trash cans and dudes running around in football helmets.

Number 7:
Real Bout Fatal Fury 2: The Newcomers (1998)


This game, for my money, is the single-most underrated fighting game on the Neo Geo. Yeah, there are certainly some genre games of the like on the system that are better, but what this game accomplishes on its own merits definitely puts its shoulder-to-shoulder with some of the absolute best brawlers on the console.

In "Real Bout 2," Terry Bogard, Duck King, Joe Higashi and all your returning favorites share the stage with obscure weirdos like Billy Kane and Bob Wilson. What makes the game particularly awesome is that it utilizes the same visual engine from "Real Bout Special" while reinstating the core fighting engine from the first "Real Bout" title. The end result is a game that looks as gorgeous (if not even better) then Capcom's late '90s fighters and plays as smoothly and technically as the best SNK offerings from the decade.

Okay, the stages may be recycled, but beyond that, I can't think of a single major negative for the title. It's a downright stellar, nuanced fighting game with super-smooth controls, a nice tempo and a combat system that puts just about every other fighting game from the timeframe -- safe a few notable offerings -- to shame. And to think: it's STILL not the best overall game in the entire series!

Number 6:
Garou: Mark of the Wolves (1999)


The poster for this one pretty much said it all: "Legends don't die ... they get better!"

Astute IIIA readers know I've already covered this one as part of my countdown of the top 100 Dreamcast games of all-time, so I figure I am allowed to plagiarize myself when recounting this game's inherent greatness: This game was one of the absolute best produced by SNK, and in many ways, one of the greatest technical fighting games in history. It's an astoundingly deep game with well-tuned, extremely-balanced characters and an extremely satisfying combat system - in addition to being beautiful and an audio delight, too...SNK made so many great moves with this one, starting with the "Tactical Offense Position" bar, which allows characters to unleash super-powerful projectile and grab-attacks - a variable that makes one-on-one matches very strategic and cerebral. Also brilliant is the inclusion of "defense" bonuses, which allows players to recover health by successfully blocking attacks - such a small addition that makes the game that much more competitive and riveting.

Really, what more needs to be said? It's the absolute best "Fatal Fury" game ever made, which by default, makes it the absolute best in a series that is universally recognized as one of the best fighting franchises ever designed. And, it bears repeating: how can anyone not cherish a game featuring a character known as "Khushnood Butt?"

Number 5:
Blazing Star (1998)


From my perspective, this is one of the most underrated SHMUPs in gaming history. Yeah, it's probably a bit controversial ranking this one ahead of its forerunner "Pulstar," but I still think this follow-up from Yumekobo (the same company as Aicom, really) outshines its much reverred predecessor in every way.

This is just an astoundingly fun game, with vibrant 2.5D visuals (think "Einhander," except better) and precisely the kind of super-enjoyable bullet-hell gameplay you'd expect. The game is actually a lot easier than you'd probably assume, which is the only real negative I can think of here; it's long, the stages are varied and oh my goodness, is the game just a hoot and a half to blast through!

I absolutely love the pell-mell nature of the title. The scaling and scrolling effects are terrific, and I love the power-up mechanics (basically, you can load up your laser attack, "R-Type" style, and turn it into a giant battering ram/shield combination ... trust me, it's every bit as awesome sounding as you'd imagine.) There's a ton of stuff to collect, the music is outstanding (it's the most rave-tastic SHMUP you'll probably ever experience) and the replay value is off the charts. What was I saying earlier about this being one of the most underrated side scrolling shooters out there? Well scratch that; it's one of the absolute best out there, too.

Number 4:
The King of Fighters '98 (1998)


The subtitle for this game was "The Slugfest," and boy, was that ever the appropriate moniker. "KOF '98" is pretty much considered the crown jewel of the venerable franchise, and for good reason: it's one of the most beautiful, finely-tuned fighting games out there, and easily one of the best offerings from the late 1990s in any genre.

Structurally, the game plays similarly to its predecessors. You pick three fighters from a huge roster of SNK all-stars, and then you engage in lengthy three-on-three marathon bouts until only one team stands. Retaining the "Advance" and "Extra" modes from "KOF '97," this iteration really feels like two separate games; without question, it's one of the deepest, most satisfying fighting games ever designed.

With outstanding visuals, one of the most impressive line-ups in any video game ever and a combat system that is so incomparably robust, it's not really surprising in the slightest that the game remains a favorite on the fighting game tournament circuit. This is a fighting game fan's fighting game, through and through -- if you haven't played it by now, you seriously need to rethink your commitment to the hobby of video gaming.

Number 3:
The Last Blade 2 (1998)


In my countdown of the top 100 Sega Dreamcast games of all-time, I said that "The Last Blade 2" might not be JUST the best SNK game ever, but quite possibly the best 2D fighter game in history. Well, as the final outcome of THIS countdown indicates, perhaps that little proclamation was a tad hasty. What isn't debatable an iota, however, is just how goddamn incredible this game is. If you will, let me quote my Sept 2012 self for a bit:

The weapons-based combat is smooth and technical, and playing defensively is every bit as fun as playing on offense. I really liked the slower tempo of the game, which made it feel more like “Fatal Fury” than “Guilty Gear” - a kinetic brawler, this may not be, but if you are in pursuit of a cerebral, rewarding and intellectual fighter, you’re probably not going to find a better title on ANY console ... the graphics - in particular, the sprite animations - are among the best you will see in a 2D game, and the title has one of the best scores in the history of the medium. Every character feels and plays differently, although the fighters are all expertly balanced. Pulling off combos isn’t too difficult, and the inclusion of “Super Desperation” moves - basically, fatality attacks - adds an element of unpredictability alongside the combat system’s strategic depth. All in all, “The Last Blade 2” is one of gaming’s greatest triumphs - and an oft-overlooked title that is long overdue for industry-wide celebration.

Needless to say, this is an absolutely stellar title that doesn't get anywhere near the love and adulation it truly deserves. It's certainly one of the best 2D fighting games out there, and it's without question one of the best SNK offerings ever.  And if you haven't played it, good god, do you need to find a way to, and pronto.

Number 2:
Metal Slug 3 (2000)


I would really need an entire article to truly put the sheer awesomeness of this game into words. Shit, for that matter, I'd probably need to double my current bandwidth to do "Metal Slug 3" the justice it deserves.

Do I begin with the outstanding visuals and world class animations, that put most late 1980s Don Bluth movies to shame? Or do I begin with the absolutely exquisite (and beautifully chaotic) run and gun gameplay? I could begin with the killer multiplayer, and the inventive levels, and the expertly designed stages (complete with branching paths), or the game's trademark humor -- which, at once, is both the most loving and caustic homage to "Contra" imaginable. Or maybe I could talk about the insane boss fights, complete with one of the hardest final battles in the history of gaming? I can only FATHOM the staggering number of quarters squandered on this game's beyond epic final level over the years -- my coin contributions alone probably put at least one SNK employee's child through college.

Ultimately, it's the small things, I reckon, that make "Metal Slug" the modern masterpiece it is. It's watching your avatar turn into a lumbering fatass after chowing down on one too many food pick-me-ups, and it's hearing the corny Ah-nold imitator yelp "rock-it lawn-chair" whenever you pick up the RPG. It's hitting the grenade button when you're all zombie-fied on level two and then puking voodoo death all over your foes, and it's discovering all of the hidden vehicles cleverly scattered throughout the game (my favorite? Definitely the elephant flamethrower!) Not only is "Metal Slug 3" the best in the series, its arguably the greatest parody in video game history, and quite possibly the single greatest run and gun title EVER. And if you think this game doesn't deserve to stand neck and neck with illustrious games like "Gunstar Heroes" and "Super Contra," clearly, you've never played it before.

And after reflecting on 49 of the absolute best titles the Neo Geo had to offer, we find ourselves staring down the absolute creme de la creme. With so many outstanding games available on the hardware, whittling the entire library down to just one defining title was undoubtedly a tough assignment. That said, considering the legacy of the system, and the top title's unmistakable impact on the video game art form as a whole, there was really only one game that could've wound up topping this countdown. Time to give the king its rightful crown, folks.

...and the number one Neo Geo game of all-time is...

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Number 1:
Samurai Shodown II (1994)


One could argue that there are better games on the Neo Geo than this one, but I don't think anyone would dare say there's a more iconic Neo Geo title than "Samurai Showdown II." It may not have "made" the system, per se, but it certainly showed off the power and finesse of the hardware, and gave arcade enthusiasts the world over arguably the best 2D fighting game from the era -- absolutely no small feat, obviously.

"Samurai Shodown" was a very, very good game, but its sequel improved upon it in virtually every possible way. The roster is more robust, the visuals are even better, and the sound is utterly terrific. But the thing that strikes me most about this game isn't just one component, it's how all of those components gel into an utterly remarkable holistic experience. Beyond being a great looking and great playing game, this is a game that was expertly crafted and designed. The presentation in "Samurai Shodown" is about as cinematic as it got back in the day -- and even now, it doesn't feel aged or hokey one bit.

The gameplay is just sublime. While most fighting games from the era tried to imitate "Street Fighter" or "Mortal Kombat," this game was one of the few to go its on way, making the game about pacing instead of blood, guts and hyper-fast fisticuffs. The combat system is so nuanced and rewarding, with so many nice, cerebral touches -- it is the first game in the genre to showcase parrying, after all. But as I was saying earlier, it's not one thing that makes this game so memorable all these years later. It's the visuals, and the subtle musical cues, and the weirdo dialogue, and the smooth animations, and the attention to the detail, and the almost chess-like fighting mechanics and tremendously designed characters, all boiled together into an undeniably scrumptious goulash of sheer technical awesomeness.

In short? It was everything that made the Neo Geo, and SNK, so incredible to begin with.

Thursday, August 21, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Four: #20-#11)

Part four of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) You know, a "Ragnagard vs. Sengoku" crossover would've been something. And that something is "pure shit," that's what.

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 20:
Twinkle Star Sprites (1996)


Don’t let the cutesy visuals fool you -- this is a game that will kick your ass, and savagely. Not only is “Twinkle Star Sprites” one of the most inventive games on the Neo Geo, its easily one of the most intense as well.

The last game produced for the platform by developers ADK, “Twinkle Star Sprites” is a clever shoot ‘em up/competitive puzzle game hybrid. Like in “Puyo Puyo,” your ability to clear your own screen affects your adversary’s playing field, and vice-versa. The twist is, instead of solving block puzzles, you’re actually engaged in a SHMUP showdown, and believe you me, the vertically scrolling blasting can get hot and heavy, indeed.

This is actually a really strategic game, with enough technical nuance to put hardcore fighters like “Mark of the Wolves” to shame. The title includes a brilliant parrying system of sorts, which allows players to bat combo-linked fireball attacks back and forth -- trade enough times, and it actually summons an ungodly powerful boss creature to REALLY make things interesting. If you’re in search of an unorthodox multiplayer experience, then this is a truly innovative title you need to get your hands on ASAP.

Number 19:
Magical Drop III (1997)


Data East was easily the Neo Geo’s most valuable third party developer, and “Magical Drop III” isn’t just the venerable puzzle series’ best -- it’s without question the best game of its type to be found on the system.

Structurally, the “Magical Drop” games play quite a bit like “Bust-A-Move.” The difference, however, is two-fold. For starters, the game allows you to yank orbs from the playing field, instead of supplying you with balls from the get-go. This means you’ll find yourself constantly pulling down single bubbles and bursting similarly colored groupings -- it’s a game designed from the ground up to always have you on your toes.

The other variation, however, is what makes the “Magical Drop” series, and especially this superlative third outing, stand out so much -- the game’s tempo. Trust me, when I say the gameplay in this one is fast, I mean “Sonic commandeering a Indy car in Burnout 3” fast. Fierce multiplayer bouts have been known to lead to some minor carpal tunnel syndrome-like symptoms -- this, my friends, is about as hardcore as puzzle games can possibly get.

Number 18:
Top Hunter: Roddy & Cathy (1994)


There is just so much to love about this game that I don’t really know where to begin. Imagine, if you will, a magical combination of “Metal Slug,” “Bionic Commando,” “Shinobi” and “Rocket Knight Adventures.” Now, add to that some elements borrowed from “Mega Man,” “Ghosts N Goblins” and even a little bit of “Ristar,” and you have the core fundamentals behind “Top Hunter.”

“Top Hunter” is basically an early ‘90s arcade love-in, which actually predates some of the era’s most beloved 2D games. You get the mech suits from “Metal Slug,” the ability to hop in and out of the background like in “E-Swat,” and even pick up weird-ass props and use them to your own advantage like in “Double Dragon.” With stage design that rivals the best “Sonic” levels, not only is this a criminally underappreciated title you should’ve played years ago, it’s quite possibly one of the era’s most absurdly undervalued technical achievements, to boot.

This is really a fantastic platform/run and gun/side scrolling beat ’em up hybrid, with absolutely gorgeous character sprites and some of the era’s best animated backgrounds. With five absolutely gargantuan levels to choose from -- each filled with tons of sub-bosses and constantly changing game mechanics -- this is definitely one of the longer coin-op forays to make it to the Neo Geo. And did I tell you the game has some supremely awesome co-op play, as well?


Number 17:
World Heroes Perfect (1995)



A rather fitting title here: the game itself may not be perfect per se, but as far as “World Heroes” titles go, there’s none better than this mid ‘90s redux.

To be fair, the “World Heroes” franchise has always kind of been one of the redheaded stepchildren of the SNK fighting game family. With character designs and a globe hopping hook that strongly resembles another popular Clinton era brawler, a lot of coin-op enthusiasts tended to write the first two “World Heroes” games off, which is a real shame. This title is basically a hyper-polished re-release of “World Heroes 2,” with practically every character in the franchise included as a playable fighter. And yes, the game is pretty damn spectacular too, in case you were wondering.

The title plays a lot like “Street Fighter II” (shocking, I know), with really good backdrops, some pretty awesome animations and character sprites that are a lot more detailed than most genre games from the timeframe. The gameplay is rock solid, with every character looking -- and playing -- distinctively, from the sword-wielding Joan of Arc rip-off to the razor-gloved Jack the Ripper punk-rocker to the kinda’ racist Tiki warrior to the evil football player from hell to the two guys that play just like Ken and Ryu, right down to the palette swapped clothing. It’s a bit simplistic compared to the other heavy hitters on the Neo Geo, but there is no denying this one is a flat out great game in its own right.


Number 16:
SVC Chaos: SNK vs. Capcom (2003)


At some point, you’ve probably played one of the “Capcom vs. SNK” games before. Outside of a Neo Geo Pocket Color offering (which, by the way, is one of the greatest handheld games of all-time), this early 2000s offering is the sole SNK-produced crossover brawler to also feature “Street Fighter II” stalwarts.

With Playmore taking over the reins, “SVC Chaos” is a real hoot and a half to play. It’s so bizarre -- and of course, awesome -- to see characters like M. Bison and Balrog drawn up in the inimitable SNK style. And man, you haven’t seen “crazy” until you’ve seen a Hugo on Earthquake showdown in this game!

The animations are great, the gameplay is fantastic  (its basically running on the “King of Fighters 2002” engine) and the cast of characters is really tremendous. You could argue that there’s perhaps a bit of an over sampling of “Street Fighter” characters and an under serving of “Samurai Shodown” cast members, but overall, there’s hardly anything to complain about in this one at all. And be prepared for some downright astounding cameos, featuring such weirdoes as “The Art of Fighting’s” Serious Mr. Karate, the Mars People from “Metal Slug,” Mega Man’s Zero, and the ULTIMATE fighting game final boss -- the little red gargoyle asshole from “Ghosts N Goblins!”

Number 15:
Fatal Fury Special (1993)


With so many fighting games on the market, how do you make a game that stands out? While most developers turned towards sensational and gimmicky hooks (namely, through fatalities, semi-nudity and the occasional dinosaur-themed brawler), SNK knew what few others ever understood: you’ve got to have a deep, nuanced fighting system, and on top of that, a game with plenty of character.

SNK really took the “character” part to heart, with “Fatal Fury Special” a beefed up re-do of the already pretty damn great “Fatal Fury 2.” The game contains 15 characters, all of whom are aesthetically interesting and, much more importantly, diverse in fighting technique. All of the fighters in “Mortal Kombat” pretty much played alike, but in this game, there is a WORLD of difference between taking on Duck King, Geese Howard or Big Bear. Before “Virtua Fighter,” this game was pretty much the closest the fighting world got to a somewhat respectable simulation fighter (uh…just ignore the occasional fireball, though.)

So, let’s see: you have a ton of fighters, all with distinct move sets, who are beautifully animated, in conjunction with truly interesting backdrops and a combat system that’s among the absolute best in the genre. Skip the watered down console ports -- you need to experience this one the way it was intended, on actual Neo Geo hardware.


Number 14:
The King of Fighters ‘99 (1998)


Although the inclusion of “striker” characters is a rather controversial one, I think “KOF ‘99” is still one of the better entries in what may very well be SNK’s marquee franchise.

As with  the previous installments in the series, this game is anchored around three-on-three team battles. The cast for this one includes a who’s who of “Fatal Fury” and “Art of Fighting” standouts, as well as  few new additions. Alike “Insert Property vs. Capcom,” you get to build your own team from scratch, and as expected, the combat here is downright exquisite.

To me, this was this last truly great crossover fighter SNK released (not counting “SVC Chaos,” of course.) The animations were beautiful, the combat system was just about pitch perfect and even the backgrounds looked incredible (although I have to wonder what the hell is going on at the Chinese restaurant -- is that a silhouette of a man beating a cat to death?) From here, the series was just spinning in its wheels, in my humblest of opinions -- if you’re looking for “KOF” apex, I reckon this title right here is the peak of the mountain.

Number 13:
Spinmaster (1993)


Known as “Miracle Adventures” in Japan, this was Data East’s first game released for the Neo Geo, and it’s definitely one of the company’s best, as well. Playing similarly to “Joe and Mac,” with characters that appear to be culled from the forgotten Genesis gem “Dashin’ Desperadoes,” this game is a merger of underrated genre classics -- fittingly enough, becoming a much revered unsung platformer itself over the last few years.

The gameplay is very simplistic, yet satisfying. You travel from stage to stage -- which are all exquisitely animated -- and mow down wave after wave of henchmen, using all sorts of neat weapons: yo-yos, bombs, laser ninja stars and good old fashioned fireballs are all at your disposal. The character sprites are downright gorgeous, and the solid platforming gameplay -- highlighted by some excellently designed levels -- makes this one an absolute blast to play through, solo or with a buddy.

If you are a fan of intense platformer/run and gun hybrids a’la “Metal Slug” and “Gunstar Heroes,” you definitely owe it to yourself to give “Spinmaster” a try. Not only is it one of the genre’s greatest undiscovered offerings, it’s definitely one of the best games of its type, period.

Number 12:
Pulstar (1995)


Prior to this game, developer Aicom was probably best known for the "Zaxxon"-inspired “Viewpoint,” which I’d consider to be one of the more overrated titles to appear on the Neo Geo. That said, “Pulstar” is an absolutely marvelous game, and one of the best SHMUPS to come out during the mid-1990s.

The game is sort of a cross between “Einhander” and “R-Type.” The graphics are essentially 2.5D, with some really impressive graphical effects throughout. You have the ability to charge your shots for extra damage, and of course, there are TONS of upgrades for your warship. There are only four stages, but they are fairly long, and holy hell, do they look visually astounding. Each and every boss fight in “Pulstar” would probably qualify as an end-boss in any other genre game from the era.

The only thing holding this game back, in my opinion, is the length. Since it’s not exactly the toughest SHMUP out there, I found myself easily blasting through this one in under half an hour (which means, as an aside,  you can listen to “Pinkerton” all the way through during a speed run.) Granted, it’s one hell of half-hour while it lasts, but sadly, “Pulstar” just leaves you wanting more, in the worst possible way.

Number 11:
The Last Blade (1997)


At first glance, “The Last Blade” doesn’t seem all that different from “Samurai Shodown.” A feudal Japanese setting, huge, gorgeously animated sprites and, most apparently, characters wielding melee weapons? To the uninitiated, the game would appear to be an instance of SNK imitating itself.

Of course, “The Last Blade” is far from a “Samurai Shodown” rehash. Ultimately, the game plays more like a combination of “Fatal Fury” and “Virtua Fighter,” with the graphics and core combat system culled from SNK’s other sword-and-sandal ass kicker.

The gameplay really sets this one apart from its competitors. While most fighting games form the late 1990s were all about flashiness (see just about any “vs. Capcom” game for validation of this claim), “The Last Blade” is a refreshingly subdued title. The backgrounds are subtle, yet beautiful, and the underscored music is downright stellar. As stated earlier, it’s the combat system that makes this one a must-play; with a clever “speed vs. power” mechanic in place and a diverse array of brawlers (who all have their own range and weight weaknesses and strengths), this is easily one of the most cerebral fighting games of all-time.

Wednesday, August 6, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Three: #30-#21)

Part three of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) Yes, an SNK versus Data East crossover fighter would have been awesome. Considering the two companies chummy relationship, how comes that shit never happened, anyway?

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 30:
Samurai Shodown (1993)


In an arcade market glutted with piss poor “Street Fighter II” clones and “Mortal Kombat” imitators, “Samurai Shodown” was definitely a breath of fresh air. With its unique weapons-based combat system, the game was one of the most innovative of the 1990s -- and of course, the cornerstone of one of the most important fighting game series of all-time.

The graphics and audio in “Samurai Shodown” (known as “Samurai Spirits” in Japan) were downright fantastic, and the visual effects -- such as the camera zooms -- really set the game apart form its genre contemporaries. With rock solid gameplay and character sprites that remain impressive to this day, it’s easy to see why this game made so many waves when originally released.

The vibrant backgrounds put pretty much every other fighting game from the era to shame, and the combatants all played differently from one another. Instead of relying upon fatality gimmicks and secret characters, “Samurai Shodown” was a fighting game that reveled in being simply a great fighting game. It’s an outstanding game, through and through, and to know it is to fucking love it.

Number 29:
The Super Spy (1990)


There were a ton of offbeat offerings on the Neo Geo, and even among the weirdest games on the platform, “The Super Spy” stands out as one of the zaniest.

The appeal of “The Super Spy,” which was one of the very first Neo-Geo releases, is that it’s technically a first person shooter. And, uh, a first person stabber like “Sword of the Berserk” on the Dreamcast. And also, a first person puncher a’la the Xbox cult classic “Breakdown.” So its, in essence, “Final Fight,” as seen through the eyes of Haggar and company!

To be fair, the game does have some downsides -- probably the most important one being a lack of blocking of any kind.  While the backgrounds are repetitive and the core combat system is incredibly simplistic, there’s just so much weirdness going on here that it’s impossible to tear your eyes from the screen and your hands from the joysticks. Trust me; by the time you take an Uzi to a ninja attacking you with a stun gun and a lead pipe and you nearly get head butted to death by a Yakuza boss, you’ll know you’re playing something mighty damn memorable.

Number 28:
Aero Fighters 3 (1995)


The third and best installment in the beloved “Sonic Wings” franchise, this is a damn solid SHMUP with plenty of character and some downright brutal bullet hell gameplay.

The wacky characters (this time, there are eight selectable) are out in full force again, and each pilot plays very differently, with their own unique, chargeable attacks. With 18 stages in all (with 8 being “choose your own adventure” branching path levels), there is definitely a lot of stuff to blow up in this one. And, as always, the gameplay here is just astoundingly challenging; unless you have the skills of that autistic kid from “The Wizard,” you’re likely to be jamming quarter after quarter into the machine just to make it to the third stage!

Two things really make “Aero Fighters 3” stand out. For one thing, there’s all sorts of neat secrets hidden throughout the game, including two secret bosses who hold the key to two secret endings. And then, there’s the super satisfying co-op play; try tag-teaming with your buddies and you’re sure to be in store for some good times…and perhaps some frustrating ones, depending on your own knack for demanding shoot ‘em ups.

Number 27:
Super Sidekicks  3: The Next Glory (1995)


There were quite  a few soccer games on the Neo Geo, but I personally think this one was the best. In fact, the footy engine was so solid that three years after the game was originally released, SNK re-released the title as “Neo Geo Cup ‘98” with hardly any changes at all!

The game plays like a more arcadey version of Konami’s “International Superstar Soccer.” The character sprites are very large, and the controls are smooth and intuitive. A score-fest through and through, you’ll have to break out plenty of dirty hits to jar the ball loose from your adversaries; it’s not quite the futbol version of “Blitz,” but it’s definitely a game that  nonetheless takes a shining to red card-baiting mayhem

While the game, structurally, plays very similar to the second game in the series, there are definitely some palpable improvements. For one, there’s WAY more teams on the roster, with 64 squads in total. While the game lacks FIFA licensing, some of the players do indeed bare a pretty fair resemblance to soccer stars from the era…come on “Klinger,” you ain’t foolin’ nobody. Ultimately, this is just a super fast, super enjoyable, offense-heavy sports game; in short, it’s precisely the type of game that made arcades, and SNK in particular, so damned awesome back in the ‘90s.

Number 26:
Over Top (1996)


When you think “Neo Geo,” you probably think of several different genres. Fighting games, shoot ‘em ups, arcade sports titles. One genre that may not immediately spring to mind is racing, which is a shame, because there actually were quite a few awesome racers on the platform.

“Over Top,” in my opinion, trumps games like “Thrash Rally” due to its unique combination of isometric, “RC Pro-Am” gameplay and Sega-esque, time trial based gameplay. It may not be the best hybrid of “Rock N Roll Racing” and “Outrun,” imaginable, but its still a really fun and inventive experience, nonetheless.

The levels are all very well detailed, and the tracks are pretty enjoyable -- if not just a tad too easy. You’ll be tearing through cobblestone streets one minute and then hauling ass through forested lands the next, with some neat weather changes, and even a day and night system, thrown in to the mix. To be fair, most of the cars handle the exact same (whether you are commandeering a motorcycle, a Ferrari wannabe or a standard sedan), but there are plenty of cool touches throughout the game. And because the developers of the game wanted to give you your money’s worth: the C button turns on the headlights, and the D button honks your horn.

Number 25:
Neo Bomberman (1997)


There were two “Bomberman” games released on the Neo Geo, including a “Puyo Puyo” variation called “Panic Bomber.” That said, I’d vouch for “Neo Bomberman” as the system’s absolute best “Bomberman” experience -- even if it isn’t exactly on par with franchise classics like “Bomberman ‘94” and “Saturn Bomberman.”

This title is very much your classical “Bomberman “ game. You commandeer a tiny terrorist who drops explosives at strategic points on a playing board. The object is to wipe out all of the enemies onscreen, proceed to a special checkpoint, and continue onward to the next mission. The big appeal in this one, I suppose, are the somewhat 2.5D visuals. It also seems that the enemy AI has been ratcheted up, so don’t expect your foes to mindlessly waltz into death traps like they do in some other installments in the series.

The single player campaign is fun -- if not admittedly unspectacular -- but the battle mode MORE than makes up for whatever shortcomings the solo mission has. There are very few experiences in gaming as fun as multiplayer “Bomberman,” and this arcade release is certainly no exception -- especially when you and a pal are duking it out alongside three AI adversaries. And hey, did I mention there’s a co-op story mode, too?

Number 24:
Metal Slug X (1999)


Goddamn, is it ever hard to dislike the “Metal Slug” games. Sure, the game may play identically to the second game in the series (this is actually a beefed up re-release of “Metal Slug 2”), but the “Contra”-on-crack gameplay -- in addition to the game’s hilariously un-P.C. humor -- makes it an absolute hoot and a half to play through.

This time around, you’ll find yourself gunning down paramilitary troops in unnamed Arabian countries, popping caps in mummified rats in Egypt, fighting a jumbo jet that throws tanks at you (while you’re riding on a speeding train, no less) and blasting through the city streets (and sewers) of what appears to be mainland China before finally going toe-to-toe with an armada of squid-aliens and their miniature UFOs. By the way, the animation and music is absolutely stellar, and the gameplay is about as satisfying as you’ll find in any run and gun title from the late ‘90s.

If I have to tell you all of this is awesome, I believe you have already failed at life, my friend.

Number 23:
Strikers 1945 Plus (1999)


Imagine the most hardcore version of “1943” imaginable, and you pretty much have this kick-ass SHMUP from Psikyo  -- a company, it is probably worth noting, was also responsible for the Dreamcast cult classic “Cannon Spike” and several X-Rated mahjong games.

Conceptually, “Strikers” is your pretty standard vertically scrolling shooter. It’s actually a remake of the second game in the series, and it TOTALLY blows away its forerunner in every category. The graphics are great, the soundtrack is understated yet enjoyable and the gameplay is just goddamn bananas. Not only is this one of the most accessible bullet hell games out there, its probably one of the of the few to be palatable for the genre hardcore AND wimpolas who can’t get past the first stage in “Gradius.”

The boss fights are incredible, the challenge level is WAY the hell on up there and each stage looks vibrant and diverse. It doesn’t deviate too much from the genre formula, and that’s ultimately what makes this one such an awesome experience; its all about sheer SHMUP gameplay, and that kind of old school gaming rarely gets better than it does in this super-underrated late ‘90s classic.

Number 22:
Ninja Master’s (1996)


Picture "Samuai Shodown,” but without the weapons. Well, that’s half of “Ninja Master’s,” the super-underrated SNK fighting gem that excels at both hand-to-hand an armed 2D combat.

The big selling point for “Ninja Master’s” is its really ingenious combat system. Each character has a weapon he or she may sheath, and each character has some nifty melee attacks. The thing is, you can only use one or the other, and wouldn’t you know it, to really make the most of the game you have to constantly switch between the two combat systems. It’s a really clever gimmick that makes the game way more strategic and cerebral than most button mashers from the timeframe; I seriously wonder why more games from the timeframe didn’t use the same hook.

Graphically, “Ninja Master’s” looks pretty good, although I’d say the character sprites and designs in “Samurai Shodown” and “King of Fighters” definitely bests this one. The backgrounds are also a bit too static, and the music is far from the best on the Neo Geo. All of that said, this off-the-beaten-path fighter is one of the more nuanced you’ll find on the system, and for those of you looking for a brawler that requires a bit of grey matter, you should definitely try to track this one down.

Number 21:
Windjammers (1994)


Leave it to Data East to make an air hockey video game that’s not only nuanced, but insanely fun and addictive. Yes, “Windjammers” is really nothing more than a high-speed, super-intense virtualization of the analog hobby, but holy shit, is it ever enjoyable.

You get your typical cast of international stereotypes to choose from, and about a half dozen or so different playing fields. The graphics are really good, and the music is rather nice. But all of that is secondary to the game’s true selling point, which is sublimely engaging gameplay.

Each player has their own goal: the top and bottom most sections of the net are worth three points, while the middle section is worth five points. A net separates the two combatants, who have the ability to chunk the Frisbee up against the walls of the playing field -- the physics in this one are really, really impressive, considering the timeframe. And of course, this being a video game and all, players can charge up and unleash some “Shaolin Soccer” shit once their power meter is full. It may sound like nothing more than a fanciful “Pong” variation, but trust me -- this game is WELL worth going out of your way to experience.

Monday, July 28, 2014

The 50 Greatest Neo Geo Games of All Time! (Part Two: #040-#031)

Part two of a five-part series celebrating the best SNK and pals had to offer! 


HEY! Looking for other installments in the series? They can be found at the links below:

PART ONE: Counting down games #050 to #041
PART TWO: Counting down games #040 to #031
PART THREE: Counting down games #030 to #021
PART FOUR: Counting down games #020 to #011
PART FIVE: Counting down games #010 to #001

The Neo Geo is one of the most beloved consoles of all-time, and pretty much the definition of a gamer’s system. Originally released in arcade board form, the Neo Geo Multi Video System (MVS) delivered some of the absolute best coin-op titles of the 1990s, via an ingenious cartridge set-up that allowed gamers to play four different titles on one machine. With its impressive hardware specs, it provided gamers with some of the era’s most dazzling graphics, and introduced players the world over to such acclaimed franchises as Samurai Shodown, Metal Slug and Fatal Fury, not to mention tons of less heralded, underappreciated gems such as The Last Blade, Pulstar and Top Hunter. Not content with dominating arcade parlors, SNK also released the system as a high-powered (and absurdly expensive) home console, known as the Advanced Entertainment System (AES) which LITERALLY brought the arcade experience into players’ living rooms.

For almost 15 years, SNK and other developers published titles for the AES and MVS, giving it one of the absolute longest life spans of any console in gaming history. To commemorate the tenth anniversary of the console’s official retirement, THE INTERNET IS IN AMERICA is rolling out a special, five-part series, counting down the 50 greatest games to ever grace the Neo Geo.

Before we continue, a few notes about the criteria for the list:

001.) Both MVS and AES releases are eligible for the countdown. Unless explicitly stated, the versions of the games referred to on this list are the MVS iterations.

002.) Only official games, produced during the console’s original lifespan, are eligible. Sorry, homebrew enthusiasts.

003.) SNK games from the era, which were not released on the MVS or AES, are ineligible for this countdown. In short, that means no Neo Geo CD or Hyper Neo Geo 64 games are in the running.

004.) In Guantanamo, prisoners should be forced to play “The Legend of Success Joe” ten hours a day.  This, I believe we can all agree upon, is punishment enough.

With the fine print out of the way, who is ready to hop right into the countdown? All aboard, just say “S-N-K…”

Number 40:
Metal Slug (1996)


Ah, the first “Metal Slug” game. Obviously, it wasn’t the best in the series, but for a first-go-around, it was mighty damn impressive.

Yeah, compared to later installments, the first game in the franchise seems a bit standard, but at the time, it definitely stood out from the crowd. The gameplay, more or less, was your basic run and gun experience, but unlike the countless “Contra” clones released since the late 1980s, “Metal Slug” actually had a bit of personality, and most importantly, humor. With its nonstop action, gargantuan mechanical enemies and even a few rides of your own to jack, “Metal Slug” was a nigh perfect satire of the action game genre as a whole.

The game looked great, with some extraordinarily detailed character sprites. But where the game really shined, of course, was in its gameplay, which was just sheer arcade blastin’ joy. Yeah, you could say that the game is a bit too short, and that the final boss battle is something of a letdown, but overall? This is a dandy two-player experience, and as the starting point of one of the most-beloved 2D franchises ever, it certainly deserves its props.

Number 39:
Bust-A-Move (1994)


In the 1990s, fighting games, cartoony sports titles and gimmicky shooters ruled the arcades. In addition to harking back to a Young MC standard, Bust-A-Move was definitely a breath of fresh air, providing “Mortal Kombat”-obsessed coin-op enthusiasts a decisively old-school break from the norm.

Known as “”Puzzle Bobble” in Japan, “Bust-A-Move” was a fairly inventive puzzle game that, in some respects, could be considered a combination of “Tetris” and “Puyo Puyo.” The object of the title is simple: manning a battle station as a very familiar looking chibi dinosaur, you shoot differently hued marbles into the playing field. Like “Columns,” if you line up enough similarly colored marbles, they evaporate from the playing field, and once all the marbles have vanished, you proceed to the next round, where you do the same dance all over again, only this time it’s a bit faster and more difficult.

It’s a very standard sounding game, but I think that’s ultimately what gave the game its contemporary appeal and staying power. It’s easily accessible and extremely addictive, and man, is it ever fun shooting marbles against the walls of the playing space and watching them change trajectory. Also worth noting: the super-fun two player mode, which depending on the competitiveness of the players, often leads to showdowns that are more intense than a “Street Fighter II” tournament bout!

Number 38:
Prehistoric Isle II (1999)


What do you get when you combine “R-Type” with “Rampage?” If you said “a real goddamn mess,” you’d be correct. But when that pell-mell mixture of destruction and hot shoot ‘em up action is as nice as it is in “Prehistoric Isle II,” how could you possibly complain about the odd goulash?

As a sequel to the super obscure “Prehistoric Isle in 1930,” this game ups the ante and places you inside a fighter helicopter equipped with an impossible amount of firepower to save modern civilization from a whole slew of Triassic period beasts, who through some weird plot mechanic, have found themselves in the mid-1990s. So, yes, this game pretty much IS an unofficial “Dinosaurs Attack!” game, which is just about the most awesome thing to never be turned into a proper licensed title.

As a game, the title is very solid, if not a bit outmoded. Having come out right at the tail end of the 1990s, the graphics are a bit underwhelming, and some of the pseudo 3D elements do look particularly bad. That said, the game overcomes its visual deficits by providing a really, really fun (if not way too short) SHMUP experience, with all sorts of neat dino gimmicks. My favorite? Shooting the brontosaurus until it decomposes into a pile of bones, “Evil Dead” style. Although, for the life of me, I have NO earthly clue what that final boss is supposed to be, to this very day…

Number 37:
Nightmare in the Dark (2000)


Old schoolers may remember the  puzzler “Snow Bros.,” which in addition to being a mighty fine coin-op release, was also ported to the NES, Genesis and Game Boy in the early 1990s. “Nightmare in the Dark,” essentially, has the same premise, but it manages to outdo its obvious inspiration in just about every category.

For starters, the graphics in the game are really, really good, as is the music. As a huge horror fan, I definitely dug the spooky aesthetics in this one, which has you taking on the role of a robe-cloaked graveyard dweller who torches zombies, mummies and gargoyles into gigantic fireballs. And if that wasn’t enough for you, the game also has some downright kick-ass boss fights, including a particularly memorable showdown with one of the hairiest Frankenstein monsters in video game history!

While in some ways a fairly formulaic game, its hard to not enjoy the kooky, Halloween ride that is “Nightmare in the Dark.” It’s probably one of the easier games on the countdown, but it certainly has enough character of its own to keep you playing until the final level. It may not exactly top “Bubble Bobble 2,” but then again, “Bubble Bobble 2” didn’t have flaming zombies in it, did it?

Number 36:
Robo Army (1991)


Despite having what is quite possibly the most generically nondescript title in the history of video gaming, “Robo Army” is anything but your average side-scrolling beat ‘em up. Sure, you may spend a majority of the game going left-to-right, beating the hell out of the same enemies over and over again, but there’s more than one tweak to the tried and true genre formula going on in this one.

For starters, how many “Final Fight” type games have you played that allow you to temporarily transform into a futuristic dune buggy and jump on top of enemies? Well, “Robo Army” gives you just such an option, along with all sorts of neat-o “cyber ball” attacks that you definitely WON’T be seeing in “Streets of Rage” or “Rival Turf.”

In terms of both character and level design, this game deserves major props. The sprites in the game are very detailed and rather original; I especially dug the robotic gorilla boss at the end of the first stage, although the mechanical spiders and the purple baseball-cap sporting cop (with guard robo-cougar!) later on were also very cool. There’s even a rope descending stage at one point, which is handled WAY better than in “Battletoads.” With great graphics, tons of unusual gameplay add-ons and really, really solid beat ‘em up action, “Robo Army” is definitely a hidden Neo Geo gem worth checking out.

Number 35:
Andro Dunos (1992)


The Neo Geo is probably best known for its extensive fighting and run and gun library, and for good reason. A lot of people, however, tend to overlook the staggering number of great shoot ‘em ups on the system, and “Andro Dunos” is definitely one of the console’s best, unheralded SHMUPS.

From Visco Games, “Andro Dunos” is your standard horizontally scrolling shooter. You pilot a spaceship, you collect power-ups and you blow up a LOT of enemy crafts. It may not win any points for originality, but it definitely makes up for its commonality with some hot and heavy gameplay.

I’m not sure if the game is supposed to be a satire of the genre or what, but it sure does seem to nail just about every SHMUP trope you can think of. The game includes both a “Lightening Force” like underwater level as well as a “Salamander” style organic stage, and the final level bares more than a passing resemblance to the “R-Type” series. Alas, as derivative as the game may be, the core gameplay is just so intense and satisfying that its hard to really complain about anything “Andro Dunos” provides you. It’s straight up, old school, no frills shoot ‘em up fun, and for that, it deserves some recognition.

Number 34:
Magician Lord (1990)


Despite being an MVS and AES launch title, “Magician Lord” actually holds up pretty well today. A fairly straightforward action platform, the title plays like a combination of “Ghosts N Goblins” and Sega’s “Shinobi” games…albeit, way easier than the former and arguably with more fluid controls than the latter.

To begin, the level design in this one is great, with each stage looking and feeling completely different from the last. The boss fights, for the most part, follow the same pattern, but the enemy aesthetics are so neat, you probably wouldn’t even notice (or be bothered by) the redundancy.

If you ever wanted a game that looked like “Actraiser” but played more like “Super Mario Bros.,” then “Magician Lord” is definitely for you. The levels are filled to the brim with fun platforming spots, and there are ample power-ups scattered about. The game itself is rather short, and hardcore genre fans can probably tear through it in under an hour, but for what it is, “Magician Lord” is a rock solid offering. Early ‘90s side scrolling fans should definitely give this one a try.

Number 33:
Aero Fighters 2 (1994)


There were a ton of great SHMUPS on the Neo Geo, and “Aero Fighters 2” (also known as “Sonic Wings 2”) is certainly one of the weirder genre games to hit U.S. coin-ops in the 1990s. For starters, this is a rare SHMUP that contains a character select screen, and among your potential avatars are a ninja, a baby dressed up in Erwin Rommel duds and even a dolphin!

With such a zany cast, you’d think the game would fall into the “cute ‘em up” genre. Surprisingly, the aesthetics and core gameplay of “Aero Fighters 2” is catered for the hardcore, with intense techno-military-themed action spanning dozens of levels. The graphics may not be the best in the world, but each stage looks distinct and vibrant. And the boss fights, as expected, are downright awesome.

The final stage -- set inside a chapel, complete with stained glass windows -- is really one of the most inventive SHMUP levels of the decade. With specific character endings and a “hidden” boss or two, the replay value on this one is very high -- and for Engrish aficionados, I bet you can’t wait to “fry to the rainforest.”


Number 32:
Last Resort (1992)


No, it’s not a Papa Roach-themed maze game, like that one Journey coin-op from way back when. Instead, “Last Resort” on the Neo Geo is a side scrolling horizontal shooter that places an emphasis on hot and heavy, bullet dodging action. Casual gamers need not apply here!

Admittedly, the visuals in “Last Resort” are quite weak, but this one is ALL about the gameplay. Trust me, your right thumb will be calloused by the time you make it to the game’s final boss -- if you enjoy tough-as-nails blast-a-thons, then you will undoubtedly dig this title.

Two things really struck me about this one. First, the tempo of this game is ridiculously fast, and the challenge curve is WAY the hell on up there. Secondly, I really liked the game’s little satellite gimmick; your ship comes equipped with this robotic orb thingy that has all sorts of functions, from serving as a much-needed rearview blaster to a bomb-placing mechanism -- which is MUCH needed for the game’s grand finale. Without giving away too much, all I can say is that even ace SHMUP pilots probably spent a good ten bucks or so in quarters grinding their way through the last challenge in “Last Resort”…

Number 31:
Baseball Stars 2 (1992)


Hey, remember “Baseball Stars” on the NES? It was arguably the best sports game of its type on the 8-bit console, and to this day, many retro game fans tend to forget that SNK was its developer. Even fewer are aware that SNK carried the series over to its Neo Geo consoles, and even fewer than that probably realize just how awesome “Baseball Stars 2” was.

Incidentally, there WAS a “Baseball Stars 2” released on the NES, but it wasn’t developed by SNK. And of course, the official Neo Geo release kicks the shit out of it anyway, with impressive graphics, super fun arcade game play and audio that -- at the time, anyway -- was among the best to ever grace a video game.

The presentation here is just phenomenal. The screen showcases both the batter and the pitcher in window boxes, and every base hit includes a mini-window of the hitter hauling ass from base to base. And the zoom in effects (especially the foul ball animations) put Mode 7 to shame. Even the mascot gets in on the action when you bop a homer! With great batting, pitching and fielding controls, it’s really hard to think of a better arcade baseball game from the era…or really, any arcade baseball games, for that matter.